Dungeon Sprint DCSS version 0.21.1-1-g345015f (webtiles) character file. 26 sankara the Chucker (level 2, 24/29 HPs) Began as a Troll Hunter on Apr 3, 2018. Got out of the dungeon alive. The game lasted 00:01:43 (79 turns). sankara the Chucker (Troll Hunter) Turns: 79, Time: 00:01:44 Health: 24/29 AC: 5 Str: 19 XL: 2 Next: 89% Magic: 1/1 EV: 10 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm + (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.49/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 1, shaggy fur 1, tough skin 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword Missiles c - 5 large rocks (quivered) {!d} d - 2 throwing nets {=f, !d} Armour b - a +0 robe (worn) Scrolls k - a scroll of blinking {!r} Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - 2 rations Skills: + Level 2.5 Fighting * Level 4.7 Throwing + Level 2.4 Dodging - Level 0.3 Stealth * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have very tough skin. (AC +2) Message History Ijyb misses you. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a club. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a club. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a club. You completely miss Ijyb. Ijyb is heavily wounded. Ijyb misses you. You hit Ijyb. Ijyb is heavily wounded. Ijyb misses you. You are now empty-clawed. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? You claw Ijyb! Ijyb is almost dead. Ijyb hits you but does no damage. You scratch Ijyb but do no damage. Ijyb is almost dead. Ijyb barely misses you. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a club. You closely miss Ijyb. Ijyb is severely wounded. Ijyb closely misses you. You scratch Ijyb. Ijyb is almost dead. You barely miss Ijyb. Ijyb is almost dead. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you but does no damage. You barely miss Ijyb. Ijyb is almost dead. Ijyb barely misses you. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a club. You barely miss Ijyb. Ijyb is almost dead. Ijyb grins evilly. Ijyb hits you but does no damage. You scratch Ijyb but do no damage. Ijyb is almost dead. Ijyb hits you with a club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch Ijyb but do no damage. Ijyb is almost dead. Ijyb screams, "Level is mine! All mine!" Ijyb closely misses you. You scratch Ijyb but do no damage. Ijyb is almost dead. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a club. You scratch Ijyb. You kill Ijyb! Your Fighting skill increases to level 2! Your Throwing skill increases to level 4! Your Dodging skill increases to level 2! Your Unarmed Combat skill gained 3 levels and is now at level 3! You have reached level 2! There is an open door, spattered with blood here. Things that are here: a club; a ring mail There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #@.#..+ #..)..# #..#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sankara the Troll Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed Ijyb 74 | D | Killed Ijyb 74 | D | Reached skill level 2 in Fighting 74 | D | Reached skill level 4 in Throwing 74 | D | Reached skill level 2 in Dodging 74 | D | Reached skill level 3 in Unarmed Combat 74 | D | Reached XP level 2. HP: 21/29 MP: 1/1 79 | D | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.5 Throwing | 4 | 4.7 Dodging | 2 | 2.4 Unarmed Combat | 3 | 3.1 Stealth | | 0.3 Action || total -------------------------++------- Melee: Short sword || 56 Unarmed || 15 Armor: Robe || 18 Dodge: Dodged || 27 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.5 | 0.0 | 0.0 | 77.0 Dungeon | 100.0 | 100.0 | 2.5 | 0.0 | 0.0 | 77.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.0 +-------+-------+-------+-------+-------+----------------------