sankara Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -3, D:1) a cursed -1 mace (11, 0, D:1) a +0 dagger (14, 7, D:1) a +0 club (33, 31, D:1) a +0 hand axe (34, -5, D:1) a +0 ring mail (34, -2, D:1) a +0 spear (38, 21, D:1) a +0 club (39, 7, D:1) a +0 club (41, -11, D:1) a +0 robe (43, 10, D:1) a +0 helmet (45, -1, D:1) a +0 club (50, 11, D:1) 15 poisoned needles (65, 49, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (20, 0, D:2) a +0 club (31, -6, D:2) a cursed -2 club (33, -4, D:2) a +0 dagger a +0 club (33, -3, D:2) a +0 dagger (44, 2, D:2) a +0 whip (49, -15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, -6, D:3) a +0 dagger a +2 hand axe of chopping a +1 short sword of venom (12, -5, D:3) a +0 flail (12, 6, D:3) a +2 pair of gloves (14, -25, D:3) a +0 leather armour (29, -24, D:3) a +0 ring mail (29, -23, D:3) a +0 short sword (45, 6, D:3) a +0 spear (59, -8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 4 large rocks (8, -23, D:4) a +0 lajatang (14, -31, D:4) 15 bolts (14, 10, D:4) a +0 leather armour a +0 helmet (18, -26, D:4) the +7 hand axe of Qudus {vamp, *Drain rC+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from cold. It causes draining when unequipped. (19, -32, D:4) a +0 mace (19, -30, D:4) a +0 robe a +0 dagger (20, -30, D:4) a +0 leather armour (24, -29, D:4) a +0 giant club (24, -12, D:4) a +0 robe a +0 dagger (27, -18, D:4) a +0 leather armour a cursed -1 war axe (41, -21, D:4) a cursed +0 robe (46, -15, D:4) a cursed +0 robe (49, -21, D:4) a +0 ring mail (50, 13, D:4) 28 bolts (52, -19, D:4) a +0 whip (54, -18, D:4) a cursed +0 chain mail a +0 mace (58, 27, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (0, 29, D:5) a +0 hunting sling (1, 9, D:5) 6 poisoned needles (6, -2, D:5) a +0 leather armour (22, 21, D:5) a +0 plate armour (25, 28, D:5) a +0 crystal plate armour (37, 2, D:5) a +0 ring mail (39, 7, D:5) a +4 chain mail (41, 28, D:5) a -3 ring of protection (43, 32, D:5) 23 poisoned needles Level 6 of the Dungeon (0, 0, D:6) 5 needles of confusion (6, 6, D:6) a +0 ring mail (8, 25, D:6) a +0 hand axe (9, -8, D:6) a +3 dagger of freezing a +0 ring mail a +0 scimitar a +0 robe (9, -6, D:6) a cursed -3 flail (10, -5, D:6) a +0 dagger a +0 robe (10, 48, D:6) a +0 leather armour (12, -1, D:6) a cursed -2 dagger (13, -1, D:6) a +0 dagger a +0 robe (15, 45, D:6) a +0 club (26, 21, D:6) a +0 club (30, 37, D:6) a +0 ring mail (36, 44, D:6) an uncursed staff of fire {rF+} Level 7 of the Dungeon (0, 0, D:7) 19 poisoned needles (0, 7, D:7) 11 stones (11, -5, D:7) a +0 war axe (14, 7, D:7) an arrow (17, 4, D:7) 28 gold pieces (18, 4, D:7) a +2 short sword of venom (18, 6, D:7) 11 stones (19, -2, D:7) a +0 flail (19, 4, D:7) a +0 ring mail (19, 7, D:7) a +0 robe (20, 7, D:7) a book of Changes (22, -3, D:7) a +0 ring mail (25, -17, D:7) a +0 dagger (26, 5, D:7) a +0 dagger a +0 robe (26, 6, D:7) a +0 club a +0 leather armour (28, -3, D:7) a +0 robe the Ecumenical Temple