Dungeon Crawl Stone Soup version 0.22-a0-301-gf0fe05c (webtiles) character file. 0 sankara the Vexing (level 1, -2/13 HPs) Began as a Vampire Enchanter on Mar 26, 2018. Slain by a gnoll (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (141 turns). sankara the Vexing (Vampire Enchanter) Turns: 141, Time: 00:01:30 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 18 stones (quivered) Armour b - a +0 robe (worn) Potions d - a potion of blood {@q1} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, sankara the Vampire Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Okay, then. You open the large door. There is a large open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. There is a large open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You see here 18 stones. You open the large door. There is a large open door here. There is an open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. No target in view! There is an open door here. You open the large door. There is a large open door here. You open the door. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. A goblin comes into view. There is a large open door here. A goblin is nearby! A goblin is nearby! There is an open door here. There is an open door here. c - 18 stones There is an open door here. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. A gnoll comes into view. The gnoll shouts! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll (chance to defeat MR: 62%) The gnoll is outlined in light. You barely miss the gnoll. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll hits you. You hit the gnoll but do no damage. The gnoll hits you. You hit the gnoll but do no damage. Your bite misses the gnoll. The gnoll hits you. You hit the gnoll but do no damage. You bite the gnoll, but do no damage. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll misses you. You completely miss the gnoll. The gnoll hits you. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is moderately wounded. The gnoll stops glowing. The gnoll hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The gnoll misses you. There is a large open door here. There is a fountain of clear blue water here. There is a large open door here. You close the large door. A gnoll opens the large door. You close the large door. A gnoll opens the large door. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you. 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HP: 13/13 MP: 3/3 122 | D:1 | HP: 2/13 [gnoll (3)] 141 | D:1 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_castle, serial_park_tiny_1, bh_walls_and_bars Action || total -------------------------++------- Melee: Dagger || 11 Bite || 1 Cast: Corona || 1 Armor: Robe || 3 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 141 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_castle, serial_park_tiny_1, bh_walls_and_bars Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 69.5 | 141.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 69.5 | 141.0 +-------+-------+-------+-------+-------+----------------------