Dungeon Crawl Stone Soup version 0.22-a0-248-gc8378ba (webtiles) character file. 10 sankara the Charmwright (level 2, 24/24 HPs) Began as a Draconian Skald on Feb 27, 2018. Got out of the dungeon alive. The game lasted 00:06:45 (721 turns). sankara the Charmwright (Draconian Skald) Turns: 721, Time: 00:06:46 Health: 24/24 AC: 4 Str: 13 XL: 2 Next: 10% Magic: 4/5 EV: 12 Int: 13 God: Gold: 50 SH: 0 Dex: 10 Spells: 0/5 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) c - a +0 hunting sling (You found it on level 1 of the Dungeon) Missiles d - 5 stones (quivered) f - 16 sling bullets Scrolls e - a scroll of random uselessness {unknown} g - a scroll of remove curse {unknown} i - a scroll of magic mapping {unknown} Potions h - a potion of curing {unknown} Comestibles b - 2 rations Skills: - Level 2.1 Fighting * Level 2.4 Maces & Flails - Level 2.1 Dodging + Level 2.1 Spellcasting + Level 2.8 Charms You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 8% 1 ##..... b - Song of Slaying Chrm #....... 12% 2 ###.... c - Shroud of Golubria Chrm/Tloc #......... 22% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You see here a kobold corpse. As you open the door, it creaks loudly! There is an open door here. You now have 34 gold pieces (gained 10). f - 16 sling bullets You open the door. There is an open door here. There is an open door here. A leopard gecko comes into view. A leopard gecko is nearby! Throwing (i - inventory) d - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, resting) You throw a stone. The stone hits the leopard gecko but does no damage. Throwing (i - inventory) d - 4 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (clinging) You throw a stone. The stone barely misses the leopard gecko. You hit the leopard gecko. Your tail-slap misses the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you but does no damage. The leopard gecko barely misses you. You hit the leopard gecko. You kill the leopard gecko! You have reached level 2! Memorise Shroud of Golubria, consuming 2 spell levels and leaving 2? Okay, then. Memorise Song of Slaying, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Memorise Shroud of Golubria, consuming 2 spell levels and leaving 0? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. d - 4 stones (gained 1) d - 5 stones (gained 1) You now have 48 gold pieces (gained 14). g - a scroll labeled PEURPH CON OQI A frilled lizard comes into view. Casting: Infusion (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You start singing a song of slaying. Press: ? - help, v - describe, . - travel The floor. Casting: Song of Slaying (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Shroud of Golubria. You are very lightly contaminated with residual magic. The air around you crackles with energy! You hit the frilled lizard. You kill the frilled lizard! No target in view! Your song is almost over. Your song has ended. Your magical contamination has completely faded away. Magic restored. h - a bubbling cyan potion You now have 50 gold pieces (gained 2). A rat comes into view. Casting: Shroud of Golubria (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Space distorts slightly along a thin shroud covering your body. Casting: Shroud of Golubria (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You start singing a song of slaying. The rat misses you. You closely miss the rat. Your tail-slap misses the rat. The rat closely misses you. You barely miss the rat. You tail-slap the rat. The rat is severely wounded. The rat closely misses you. The rat bites you but does no damage. You barely miss the rat. The rat is severely wounded. The rat misses you. You hit the rat but do no damage. You kill the rat! Your shroud begins to fray at the edges. No target in view! Your shroud unravels. Your song is almost over. A rat comes into view. You see here a ration. b - 2 rations (gained 1) i - a scroll labeled YKOUHOZXUJU There are no items here. Save game and exit? Welcome back, sankara the Draconian Skald. Press ? for a list of commands and other information. Your song has ended. The rat is too close now for your liking. You barely miss the rat. You kill the rat! No target in view! No target in view! There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### .... ..... ...... ...... ......# ...... #....# ........... .. #....##########.......... ..##....##.@.##..#.......... ........##...##..#.......... .........#'####..#.......... ...........####..#.......... ..%.....#.....##'#.......... ........##.......#.#........ #.......####+#.....#..##..## #.......# #+#...#..#8..8# #.......# ###......>... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sankara the Draconian Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 70 | D:1 | HP: 3/17 [hobgoblin/club (5)] 533 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 537 | D:1 | Learned a level 2 spell: Song of Slaying 540 | D:1 | Learned a level 2 spell: Shroud of Golubria 703 | D:1 | Upgraded the game from 0.22-a0-247-gbddf880 to 0.22-a0-248-gc8378ba 721 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_short_road, minmay_crystal_room, st_stairs_6, kennysheep_pointless_box, minmay_surrounded Action || total -------------------------++------- Melee: Mace || 30 Tailslap || 3 Throw: Stone || 2 Cast: Infusion || 1 Song of Slaying || 2 Shroud of Golubri || 1 Armor: Skin || 9 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 15 | 0.0 | 0 | 11 | 0.0 | 721 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 15 | 0.0 | 0 | 11 | 0.0 | 721 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_short_road, minmay_crystal_room, st_stairs_6, kennysheep_pointless_box, minmay_surrounded Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.2 | 41.6 | 44.4 | 705.0 Dungeon | 100.0 | 100.0 | 2.2 | 41.6 | 44.4 | 705.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------