sankara Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 18, D:1) 26 arrows (8, 36, D:1) a +0 club (11, -11, D:1) a +0 robe (30, 3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 6, D:2) a +0 dagger (3, 13, D:2) a +0 club (6, -6, D:2) a +0 short sword (8, 3, D:2) a +0 short sword (13, 33, D:2) a +0 robe (21, -2, D:2) a +0 dagger (31, -5, D:2) a +0 quarterstaff (40, 11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 5, D:3) a +0 hand axe (3, 28, D:3) a +0 dagger (6, 23, D:3) a +0 robe (6, 28, D:3) a +0 robe a +0 dagger (9, 27, D:3) a +0 flail a +0 scale mail (14, -4, D:3) a +0 club (19, 28, D:3) a +0 club (23, 6, D:3) a +2 plate armour of fire resistance a +0 dagger (23, 16, D:3) a +0 club (29, 9, D:3) a +0 dagger (30, 29, D:3) a +0 robe (36, 30, D:3) a +0 leather armour (47, -5, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (7, -10, D:4) a +0 short sword (7, 1, D:4) a +0 leather armour (19, 10, D:4) a +0 robe (21, 8, D:4) a cursed +0 chain mail (22, -5, D:4) a +0 club a +0 leather armour (23, 12, D:4) a +0 hand axe (26, -20, D:4) a +0 broad axe (35, -25, D:4) the +2 short sword "Gurphyogi" {flame, +Fly rF+ rC- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It lets you fly. (53, 12, D:4) a +0 leather armour (63, 1, D:4) a cursed -2 giant spiked club (66, -18, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a scorpion corpse (16, 5, D:6) a ration (19, -2, D:6) 13 gold pieces