sankara Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -13, D:1) a +0 robe (20, -16, D:1) 8 tomahawks (23, 8, D:1) a cursed +0 club (34, -20, D:1) a +0 club (36, -15, D:1) a +0 club (43, 16, D:1) 17 arrows (46, 9, D:1) a +0 whip (48, -7, D:1) a +0 club (62, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (14, -2, D:2) 23 sling bullets (14, 5, D:2) a +0 club (16, 6, D:2) a +0 dagger (16, 7, D:2) a +0 club (17, 6, D:2) a +0 falchion a +0 animal skin the +1 helmet of the Gardener {-Tele rN++} It greatly protects you from negative energy. It prevents most forms of teleportation. (41, 6, D:2) a +0 club (49, -16, D:2) a +0 short sword (54, -16, D:2) a stone (62, 31, D:2) a +0 leather armour Level 3 of the Dungeon (2, -19, D:3) a +0 robe (12, -15, D:3) a +0 short sword (14, -16, D:3) a +0 long sword (16, 4, D:3) 24 stones (16, 15, D:3) 7 stones (22, -18, D:3) a cursed -2 club (27, -11, D:3) a +0 spear (28, -15, D:3) 19 arrows (30, -16, D:3) a +0 trident a +0 scale mail (30, 8, D:3) a +0 mace (30, 15, D:3) 25 stones (31, 9, D:3) a +0 mace (36, 8, D:3) a +0 mace (37, 7, D:3) a +0 cloak (38, 6, D:3) a +2 mace of holy wrath (38, 8, D:3) a +0 mace (43, -2, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 flail (12, -35, D:4) a +0 falchion (14, -31, D:4) a +0 robe (14, -25, D:4) a +0 hand crossbow (16, 1, D:4) a cursed -1 short sword (23, -33, D:4) a +0 leather armour (25, -17, D:4) a +0 leather armour (31, -36, D:4) a +0 club (32, -47, D:4) a +0 leather armour (34, -44, D:4) a +0 leather armour (42, -1, D:4) 11 sling bullets (43, -8, D:4) a +0 leather armour (51, -38, D:4) 13 sling bullets (51, -36, D:4) a +0 leather armour (56, -3, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (5, -4, D:5) a +0 robe of cold resistance (7, 2, D:5) a +0 flail a +0 leather armour (7, 3, D:5) a +0 mace a +0 leather armour (14, -7, D:5) a +0 dagger (22, 11, D:5) 18 stones (31, -15, D:5) 28 arrows (31, -8, D:5) a +0 dagger (32, -8, D:5) a +0 leather armour (32, -5, D:5) a +0 leather armour (33, -11, D:5) a +0 giant spiked club (37, -5, D:5) 16 sling bullets (38, 1, D:5) 14 stones (40, -10, D:5) an uncursed staff of wizardry (40, 2, D:5) a +0 leather armour Level 6 of the Dungeon (6, -6, D:6) a +0 giant spiked club a +0 robe a +0 long sword (8, -3, D:6) a +0 quarterstaff (22, -22, D:6) a +1 cloak (22, -20, D:6) a +0 plate armour a +0 flail (23, -20, D:6) a +0 robe a +0 dagger (24, -19, D:6) a +0 short sword (25, -27, D:6) a +0 pair of boots (30, -31, D:6) 7 arrows (30, -22, D:6) a +0 rapier (32, -16, D:6) a +0 dagger (37, -25, D:6) a +0 falchion a +0 dagger a +0 robe (39, -25, D:6) a cursed -3 falchion (40, -36, D:6) the cursed +1 ring mail "Okhlugg" {Str+2} It affects your strength (+2). It has a curse placed upon it. (40, -13, D:6) a +0 scythe a +0 robe (45, -32, D:6) a +0 whip a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (1, -20, D:7) 22 stones (6, 7, D:7) 19 arrows (11, -4, D:7) a +0 mace (12, -19, D:7) a +0 shortbow 5 arrows (13, -17, D:7) an arrow (13, -15, D:7) an arrow (14, -14, D:7) 2 arrows (15, -12, D:7) an arrow (16, -12, D:7) an arrow (18, -12, D:7) a +0 chain mail (20, -5, D:7) 16 poisoned needles (20, -1, D:7) 3 large rocks (21, -11, D:7) a +0 giant club (24, 3, D:7) a +0 club (26, -12, D:7) a cursed -3 ring of dexterity (33, -6, D:7) 6 arrows (34, -24, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 glaive (10, 14, D:8) a +0 flail a +0 scale mail (11, -1, D:8) 22 bolts (15, -25, D:8) 17 arrows (15, -19, D:8) a +0 short sword a +0 leather armour a cursed +0 flail a +0 battleaxe a +0 chain mail (16, -19, D:8) a +0 leather armour (21, -19, D:8) the +0 leather armour of the Elven Halls {Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). (22, -29, D:8) a +2 scimitar of flaming a +0 robe (29, -13, D:8) a +0 shield (39, 5, D:8) the +2 hand axe "Qeishron" {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. a +0 whip (43, 7, D:8) a +0 short sword a +0 chain mail (44, 7, D:8) a +0 flail (45, 7, D:8) a +0 dagger (46, 7, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) 22 sling bullets (3, -13, D:9) a +0 giant club a cursed -2 great mace (3, 4, D:9) a +0 giant club (3, 5, D:9) a +0 hand axe a +0 whip (4, 4, D:9) a +0 flail (4, 5, D:9) a +0 dagger a +0 robe (5, 3, D:9) a +0 falchion (15, -19, D:9) a +0 pair of boots (19, -21, D:9) a +0 leather armour a +0 mace a +0 leather armour (19, -20, D:9) a +0 short sword of venom a tomahawk (20, -20, D:9) a +0 mace a +0 scale mail (20, -18, D:9) a +0 dagger (21, -19, D:9) 3 tomahawks (24, -2, D:9) a +0 dagger of venom a +0 robe (24, -1, D:9) a +0 long sword a +0 plate armour (24, 3, D:9) a cursed +0 dagger a +0 robe (25, -1, D:9) a +1 shortbow of flaming 11 arrows (26, 9, D:9) 20 stones (27, 0, D:9) an arrow (29, 1, D:9) an arrow (34, 9, D:9) a +0 ring mail (35, -7, D:9) a +0 short sword a stone a +0 dagger a +0 blowgun 2 poisoned needles (36, -9, D:9) a cursed -1 club (36, -8, D:9) a stone a +0 club (36, -7, D:9) a +0 short sword 4 stones a +0 short sword a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (12, 12, D:10) 15 bolts (39, 2, D:10) a +0 giant club (41, 13, D:10) 28 stones (43, -2, D:10) a +0 club (44, -7, D:10) a +0 flail (44, -4, D:10) a +0 dagger a +0 ring mail a cursed -1 flail a +0 chain mail (44, 20, D:10) a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (7, 5, D:11) a +0 dagger (17, 1, D:11) a +3 whip a +4 shortbow (29, -6, D:11) a +0 giant spiked club (32, -30, D:11) a +0 shortbow (32, -6, D:11) a +0 robe (unseen) (33, -6, D:11) a +0 falchion a cursed +0 robe (33, -2, D:11) a +0 war axe a potion of degeneration (34, -6, D:11) a +1 dire flail of freezing a +0 robe (40, 15, D:11) 12 stones (41, -14, D:11) a +0 leather armour Level 12 of the Dungeon [Shop] Dist's Antique Weapon Shoppe a +3 spear of piercing (731 gold) a +2 flail of venom (550 gold) a +0 halberd (136 gold) a +0 rapier (136 gold) the +6 long sword of Pestilence {chaos, rPois} (1615 gold) Each time it hits an enemy it has a different, random effect. It protects you from poison. a +0 mace (102 gold) a +0 giant spiked club (64 gold) a +0 shortbow (102 gold) a +0 mace (102 gold) a +2 arbalest of freezing (683 gold) a +2 flail of protection (550 gold) the +8 scimitar of the Pariah {holy, *Drain +Rage rF++ rN+ MR+} (2699 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. It causes draining when unequipped. a +0 scimitar (136 gold) (0, 0, D:12) a +4 hand axe of freezing a +0 robe (10, -12, D:12) 14 arrows (20, -21, D:12) a +0 ring mail (22, -7, D:12) a hippogriff skeleton (28, -7, D:12) a cursed +3 spear of freezing a cursed +0 robe (29, -34, D:12) a +0 giant club (29, 6, D:12) 15 stones (37, -40, D:12) a +0 ring mail (37, 6, D:12) a +0 short sword (37, 10, D:12) a potion of degeneration (38, 10, D:12) 17 bolts (41, -42, D:12) a human corpse (42, -45, D:12) a human corpse (42, -43, D:12) 15 gold pieces (42, -38, D:12) a human corpse (45, 9, D:12) a +0 dagger the Ecumenical Temple