Dungeon Crawl Stone Soup version 0.32-a0-422-g28b100f618 (webtiles) character file. Game seed: 14778111433052267691 2 sanka the Apothecary (level 1, -3/13 HPs) Began as a Merfolk Alchemist on Feb 21, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (121 turns). sanka the Apothecary (Merfolk Alchemist) Turns: 121, Time: 00:00:14 Health: -3/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 12 Int: 14 God: Gold: 14 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 4.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ▒▒▒ ▒▒▒ ▒ .....▒.▒ ▒.▒.▒.▒ ▒J..▒ ▒m▒ ▒.▒ ▒▒▒▒.▒▒▒ ▒.[....▒ ▒.▒▒.▒.▒ ▒+▒▒ ▒.▒▒>..▒ ▒▒...▒▒ ▒.▒▒▒..▒ ▒▒.....▒▒▒.▒▒▒..▒ ▒▒.......▒▒......▒▒▒ You could see an endoplasm. Message History The endoplasm is moderately wounded. The endoplasm quivers. The sting misses the endoplasm. The endoplasm hits you. You are out of magic! You are out of magic! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Your magical contamination has completely faded away. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Sting || 5 Armour: Robe || 4 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_corners, serial_shops, nicolae_shop_crystal Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D:1 | Reached skill level 1 in Conjurations 121 | D:1 | Frozen to death by an endoplasm Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished.