sanka Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (3, -3, D:1) a +0 club (9, 1, D:1) a +0 sling a +0 pair of boots (10, -27, D:1) a +0 robe (10, -3, D:1) 4 stones (26, -18, D:1) a +0 leather armour (32, -29, D:1) a +0 robe (35, 6, D:1) a +0 club (48, -18, D:1) a +0 club (51, -2, D:1) a +0 club (55, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (23, -24, D:2) a +0 dagger a +0 robe (24, -11, D:2) a +0 sling (24, 17, D:2) 8 stones (25, -22, D:2) a +0 dagger (25, -2, D:2) a +0 dagger (25, 15, D:2) a +0 short sword (37, 4, D:2) 7 stones (37, 6, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 hand axe (0, 2, D:3) a +0 robe a +0 dagger (1, -1, D:3) a +0 short sword (1, 19, D:3) a +0 scale mail a +0 club (2, 11, D:3) a +0 robe a +0 scythe (19, -11, D:3) a +0 spear (31, 25, D:3) a +0 club (33, -4, D:3) 6 stones (45, 19, D:3) a book of the Senses Level 4 of the Dungeon (0, 0, D:4) a +0 club (5, -9, D:4) a +0 robe (5, 10, D:4) a +0 flail a +0 whip (5, 11, D:4) a +0 whip (14, 27, D:4) a +0 whip (18, -1, D:4) a +0 short sword 7 poisoned darts (26, -10, D:4) a +0 club (27, 16, D:4) 5 stones (28, 8, D:4) a +0 war axe (30, -14, D:4) a book of Geomancy (32, 30, D:4) 3 stones (33, 19, D:4) a +0 leather armour (36, 27, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (6, 24, D:5) a book of Unlife (7, 19, D:5) a +0 club (8, 22, D:5) a +0 dagger (13, 23, D:5) a +0 dagger (14, 30, D:5) a +0 club (16, -11, D:5) a +0 whip (18, -11, D:5) a +0 club (20, -11, D:5) a +0 flail a +0 plate armour (23, 5, D:5) a +0 flail (25, 0, D:5) 5 stones (26, -11, D:5) a +0 club (39, 24, D:5) a +0 flail (40, -9, D:5) a +0 chain mail a +0 short sword (48, 22, D:5) 9 stones Level 6 of the Dungeon (0, 0, D:6) a black bear corpse (5, -6, D:6) a hound corpse (9, -10, D:6) a scroll of teleportation (10, -10, D:6) a +0 ring mail (29, 11, D:6) a +0 war axe (36, -33, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (37, -35, D:6) a +0 dagger a +0 dagger a +0 chain mail an orc corpse (skeletalised by now)