Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 17714180642322474901 68 sanka the Ducker (level 4, 0/32 HPs) Began as a Merfolk Hexslinger on May 9, 2023. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:02:38 (2157 turns). sanka the Ducker (Merfolk Hexslinger) Turns: 2157, Time: 00:02:38 Health: 0/32 AC: 3 Str: 7 (10) XL: 4 Next: 19% Magic: 5/5 EV: 14 Int: 12 (14) God: Gold: 186 SH: 0 Dex: 12 (14) Spells: 4/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . s - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -14), attractive, flying, hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) s - a +0 cloak (worn) Jewellery m - an amulet of magic regeneration o - a ring of flight Scrolls b - 2 scrolls of poison {!r} e - a scroll of magic mapping {unknown} f - 2 scrolls of amnesia {unknown} h - a scroll of blinking {unknown} l - 3 scrolls of identify {unknown} n - 3 scrolls of teleportation {unknown} q - a scroll of fear {unknown} r - a scroll of enchant armour {unknown} Potions g - a potion of ambrosia i - a potion of attraction {!q} j - a potion of haste {@q3} k - a potion of flight Skills: - Level 1.1 Fighting - Level 1.5 Ranged Weapons + Level 5.8 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 30% 1 Inner Flame Hex/Fire 6% N/A 43% 3 Portal Projectile Hex/Tloc 12% N/A 43% 3 Summon Guardian Golem Hex/Summ 6% N/A 43% 3 Call Canine Familiar Summ 0% N/A 65% 3 Cause Fear Hex 5% N/A 65% 4 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You barely miss the scorpion. You feel less invigorated. You feel less confused. You feel sick. The scorpion barely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. You feel sick. The scorpion stings you. Unknown command. You shoot a sling bullet. The sling bullet barely misses the scorpion. You feel sick. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! Unknown command. You shoot a sling bullet. The sling bullet closely misses the scorpion. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! Unknown command. You shoot a sling bullet. The sling bullet completely misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet barely misses the scorpion. You die... ######### #.. ..s.....# #.# #.# #.# #.# ######### #.# #.# #........ #.# #s# #.####### ##.# #@# #.#...... ##.#############.########.#.#.##. ).......................>.#.#..#. ##.#############.#.#####..#.#..#. ##.# #.#........#....#. ##.# #.#........####.#. ##.# #.#..............< ##.# #.#.......######## ...# ##.#............... You could see a scorpion. Vanquished Creatures 3 adders A worm (D:3) A dart slug (D:2) 6 bats 4 endoplasms A giant cockroach (D:2) A goblin (D:2) 2 hobgoblins 3 jackals (D:3) 2 quokkas 3 ball pythons 2 frilled lizards (D:2) 3 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Merfolk Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 85 | D:1 | Reached skill level 3 in Dodging 193 | D:1 | Reached XP level 2. HP: 8/21 MP: 3/3 803 | D:2 | Reached skill level 4 in Dodging 998 | D:2 | Reached XP level 3. HP: 17/26 MP: 4/4 1142 | D:2 | Reached skill level 5 in Dodging 1769 | D:3 | Reached XP level 4. HP: 14/32 MP: 1/5 2110 | D:3 | Identified the +5 ring mail of Stained the Leaf {rC+ Regen+ | Str+4 Int-2} 2135 | D:3 | Noticed a scorpion 2157 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_loops_ring D:3: layout_basic, glass_columns_a, kennysheep_generic_room_5 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 5 | 5.8 Fighting | | 1.1 Ranged Weapons | | 1.5 Spellcasting | | 1.0 Hexes | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Sling | | 1 || 1 Fire: Sling | 145 | 15 || 160 Cast: Slow | 4 | || 4 Use: Potion | | 6 || 6 Armour: Robe | 15 | 3 || 18 Dodge: Dodged | 51 | 16 || 67