sanka Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (34, -23, D:1) a +0 robe (36, 13, D:1) a +0 short sword 5 stones (44, 38, D:1) a +0 club (46, 30, D:1) a +0 club (47, 36, D:1) a +0 falchion (49, -7, D:1) a +0 robe (49, -6, D:1) a +0 leather armour (49, 2, D:1) a +0 robe Level 2 of the Dungeon (4, -13, D:2) a +0 leather armour (5, -11, D:2) a +0 club (10, 17, D:2) a +0 dagger (21, 13, D:2) a +0 whip 5 stones (40, 8, D:2) a +0 ring mail (40, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (6, -26, D:3) a +0 whip (13, -21, D:3) a +0 hand axe (13, -9, D:3) 8 stones (23, -19, D:3) a +0 spear (27, -13, D:3) a +0 hand axe (34, -4, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 whip 4 stones (5, 22, D:4) a +0 sling (6, -2, D:4) a +0 rapier a +0 leather armour (7, -6, D:4) a +0 dagger (13, 3, D:4) a +0 quarterstaff (14, 5, D:4) a +0 short sword (14, 7, D:4) a +0 whip 5 stones (14, 8, D:4) a +0 giant club (17, 26, D:4) a ring of resist corrosion (18, 5, D:4) a +0 rapier (19, 7, D:4) a +2 halberd of protection (24, 6, D:4) a +0 dagger (25, 26, D:4) a +0 club (30, 32, D:4) a +0 leather armour a +0 dagger (36, -1, D:4) the +2 dagger of Eternal Night {flame, Str+3 Stlth+} Str: It affects your strength (+3). Stlth: It makes you more stealthy. (36, 24, D:4) a +0 dagger a +0 robe a +0 dagger (37, 25, D:4) a +0 war axe a +0 scale mail (41, 10, D:4) a +0 mace (57, 19, D:4) a +0 leather armour (60, 5, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +2 dagger of venom (12, -7, D:5) a +0 mace (13, -6, D:5) a +0 ring mail a +0 trident a +0 ring mail a +0 club (20, 8, D:5) a +0 trident a +0 robe (25, 13, D:5) a +0 whip (30, -18, D:5) 2 boomerangs (30, 28, D:5) a +0 club (34, -2, D:5) a +0 club (43, -3, D:5) a +0 flail a +0 scale mail a +0 flail a +0 ring mail (44, -3, D:5) a +0 short sword a +0 ring mail a +0 club (47, 6, D:5) 6 stones (50, -7, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 4 stones (6, -39, D:6) 3 stones (6, -17, D:6) a +0 flail (6, 0, D:6) a +0 robe (7, -18, D:6) a +0 robe a +0 dagger (8, -18, D:6) a +0 robe a +0 dagger a +0 chain mail a +0 dagger (11, -10, D:6) a +0 helmet (16, -33, D:6) a +0 scimitar a +0 scale mail (16, -32, D:6) a +0 war axe (21, -37, D:6) a +0 club a +0 flail a +0 mace (21, -31, D:6) a +0 whip (25, -22, D:6) a +0 plate armour a +0 short sword (25, -21, D:6) a +0 robe a +0 club a +0 club a +0 dagger (26, -21, D:6) a +0 whip (29, -22, D:6) a +0 flail (46, -3, D:6) a +0 hand axe (54, -3, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) the +0 leather armour "Volean" {Harm +Inv rC- Str-2} Str: It affects your strength (-2). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (1, 9, D:7) a +0 dagger (2, 4, D:7) a +0 dagger a +0 shortbow (2, 5, D:7) a +0 mace (2, 7, D:7) a +0 club 6 datura-tipped darts (2, 13, D:7) a +0 short sword (7, -14, D:7) a +1 dagger of pain a +0 robe (7, -13, D:7) a +0 club a +0 mace of protection a +0 leather armour (8, -13, D:7) a +0 club a +0 leather armour (20, -27, D:7) a +0 dagger (21, -14, D:7) a +0 flail a +0 leather armour (21, 18, D:7) a +0 rapier (22, -14, D:7) a +0 dagger a +1 short sword of speed a +0 whip 5 stones a +0 morningstar 2 boomerangs a +0 halberd a +0 plate armour a +0 ring mail (23, -12, D:7) a +0 dagger (24, -12, D:7) a +0 short sword (40, 19, D:7) a wand of flame (11) (41, -9, D:7) a staff of fire a +0 cloak a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (42, -6, D:7) a +0 hammer (46, -1, D:7) a +0 robe (51, -7, D:7) 4 stones (56, -17, D:7) a +0 whip a +0 leather armour (57, -17, D:7) a +0 short sword (58, -17, D:7) a +0 whip a +0 dagger a +0 robe (59, -17, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a water moccasin skeleton (2, 1, D:8) a wolf skeleton (5, -3, D:8) a -1 spear of venom a +0 animal skin a wolf skeleton the gnoll skeleton of Grum (8, -10, D:8) a +0 quarterstaff the Ecumenical Temple