sanka Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 11, D:1) 7 stones (11, 11, D:1) a +0 dagger (15, 26, D:1) 12 gold pieces (25, -14, D:1) a +0 club (25, 12, D:1) a +0 dagger (25, 17, D:1) a +0 hand axe of electrocution (27, -6, D:1) an Everburning Encyclopedia (27, 28, D:1) a +0 dagger (40, 16, D:1) a book of Conjurations (41, -16, D:1) 5 stones (46, 25, D:1) a +2 dagger of freezing (47, 24, D:1) a +0 dagger (51, -11, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (2, -10, D:2) a +0 short sword (9, -17, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (18, 4, D:2) a giant cockroach corpse (26, -10, D:2) a book of Rime (41, -15, D:2) a quokka corpse (skeletalised by now) (52, -3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) the +4 leather armour of Yzenuted {+Blink rElec Will++ Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It greatly increases your willpower. (unseen) (6, -1, D:3) a +0 dagger a kobold corpse