Dungeon Crawl Stone Soup version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 14687174141696181507 485 sanka the Conjurer (level 6, -1/45 HPs) Began as a Demigod Conjurer on Feb 14, 2023. Slain by Edmund ... wielding a +2 dire flail of protection (3 damage) ... on level 4 of the Dungeon. The game lasted 00:06:11 (4778 turns). sanka the Conjurer (Demigod Conjurer) Turns: 4778, Time: 00:06:12 Health: -1/45 AC: 2 Str: 8 XL: 6 Next: 57% Magic: 2/11 EV: 12 Int: 28 God: Gold: 318 SH: 5 Dex: 12 Spells: 2/9 levels left rFire . . . SeeInvis . n - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ i - amulet of reflection HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 318 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 7.5 Conjurations + Level 0.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 90% 2d7 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Z - Fulminant Prism Conj/Hex 12% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 9% 1 Necrotise Necr 8% 1d4 9% 1 Summon Small Mammal Summ 8% N/A 9% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 14% 2 Lesser Beckoning Tloc 4% N/A 14% 2 Poisonous Vapours Pois/Air 4% N/A 14% 2 Dazzling Flash Conj/Hex 48% N/A 6% 3 Mephitic Cloud Conj/Pois/Air 16% N/A 10% 3 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Call Canine Familiar Summ 2% N/A 26% 3 Gell's Gravitas Tloc 2% N/A 26% 3 Summon Guardian Golem Hex/Summ 2% N/A 26% 3 Teleport Other Tloc 2% N/A 26% 3 Vampiric Draining Necr 2% 2d6 26% 3 Agony Necr 2% N/A 94% 5 Alistair's Intoxication Tmut/Pois 1% N/A 94% 5 Inventory: Hand Weapons j - the +4 mace "Sykegyrgh" {drain, *Slow rPois rN+ Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. n - a +0 long sword (weapon) Armour a - a +0 robe (worn) Magical Staves s - a staff of fire Jewellery i - an amulet of reflection (around neck) Scrolls b - 2 scrolls of fear {unknown} c - 4 scrolls of noise {unknown} e - 3 scrolls of teleportation {unknown} f - 5 scrolls of identify {unknown} g - a scroll of torment {unknown} h - a scroll of fog {unknown} k - 2 scrolls of blinking {unknown} l - 3 scrolls of immolation {unknown} p - a scroll of silence {unknown} q - a scroll of amnesia {unknown} r - a scroll of summoning {unknown} Potions d - 3 potions of curing {unknown} m - 2 potions of heal wounds {unknown} o - 2 potions of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:4 Edmund D:5 Pikel ▒▒▒.▒...........▒ ▒▒..▒ ▒.▒ ....▒...........▒ ▒..▒▒▒▒.▒ .▒▒.▒.▒▒▒▒.....▒▒ ▒.▒▒▒...▒ .▒▒......▒▒▒...▒▒▒▒.▒▒▒.▒▒▒ ......▒▒.▒▒▒.......)....▒ ▒▒.▒▒▒▒.......▒▒▒▒.▒▒▒▒▒▒ ▒▒....▒.........▒..▒....▒ ▒▒▒▒▒.......▒...@.▒▒.▒..▒ ...▒▒..........▒p.......▒ ...▒▒..........▒▒▒▒▒▒...▒ ...▒▒..........▒ ▒...▒▒▒ ...▒▒..........▒ ▒.....▒▒▒▒▒▒▒ ...▒▒..........▒ ▒▒▒.▒.......▒ ...▒▒......▒▒▒▒▒ ▒.▒▒.▒▒▒▒.▒ ...▒.......▒ ▒....▒..... ...▒)......▒ ▒▒▒▒▒▒.▒▒▒▒ ...▒.......▒ ▒▒▒▒▒▒ ▒.▒ You could see Edmund. Message History Edmund is lightly wounded. (Press . to maintain the ray.) Edmund closely misses you. The searing ray hits Edmund. Edmund is lightly wounded. Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray misses Edmund. Edmund hits you with a +2 dire flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is lightly wounded. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of protection. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Aim: Edmund, wielding a +2 dire flail of protection and wearing a +1 leather armour of poison resistance (lightly wounded, 82% to hit) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you with a +2 dire flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund! Edmund is moderately wounded. Edmund hits you with a +2 dire flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +2 dire flail of protection. You die... Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 9 | || 9 Unarmed | 8 | || 8 Cast: Magic Dart | 97 | 99 || 196 Searing Ray | | 9 || 9 Use: Potion | | 1 || 1 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 21 | 12 || 33 Block: Other | 1 | 6 || 7 Reflection | 1 | || 1 Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, bh_walls_and_bars D:3: minmay_angry_zag, layout_loops_ring, lightli_temple_of_fire, trog_three_pillars_becter, chequers_decorated_corner, ebering_dispersal_statue_hall, grunt_ministairs_3, minmay_circle_x D:4: layout_basic D:5: layout_loops_ring, minitemple, wad_floor_pattern_untrapped, dk_noncrumbling_4, uniq_edmund, uniq_pikel, uniq_menkaure Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 74 | D:1 | Reached skill level 2 in Spellcasting 233 | D:1 | Reached skill level 4 in Conjurations 233 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 301 | D:1 | Learned a level 2 spell: Searing Ray 877 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/8 1359 | D:2 | Identified the +4 mace "Sykegyrgh" {drain, *Slow rPois rN+ | Str+3} 1604 | D:2 | Reached skill level 5 in Conjurations 2063 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/9 2655 | D:3 | Noticed a black bear 2664 | D:3 | Killed a black bear 2665 | D:3 | Reached skill level 6 in Conjurations 2665 | D:3 | Reached XP level 5. HP: 16/38 MP: 7/10 3641 | D:4 | Reached skill level 7 in Conjurations 3641 | D:4 | Reached XP level 6. HP: 34/45 MP: 2/11 3715 | D:4 | Learned a level 4 spell: Fulminant Prism 4291 | D:5 | Entered Level 5 of the Dungeon 4419 | D:5 | Noticed Pikel 4769 | D:5 | Noticed Edmund 4777 | D:4 | HP: 2/45 [Edmund/+2 dire flail of protection (3)] 4778 | D:4 | Slain by Edmund Vanquished Creatures A black bear (D:3) An ogre (D:5) A lemure (D:4) A kobold brigand (D:4) A scorpion (D:4) 9 adders 3 worms 5 orcs 5 bats 5 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins 8 jackals 15 kobolds 3 quokkas 9 ball pythons 9 frilled lizards 5 rats 93 creatures vanquished.