sanka Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (16, -20, D:1) 5 stones (29, -28, D:1) a +0 quarterstaff (41, -14, D:1) a +0 spear (44, -36, D:1) a +0 club (52, -6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -9, D:2) a +0 whip (21, 7, D:2) a +0 whip 4 stones (25, 0, D:2) 6 stones (28, -22, D:2) 6 stones (28, -21, D:2) a +0 dagger (29, 11, D:2) a +0 club (40, -2, D:2) 7 stones (54, 1, D:2) a +0 robe (56, -7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 3 stones (8, -23, D:3) a +0 chain mail (8, -17, D:3) a +0 dagger (8, -15, D:3) a +0 dagger (11, -4, D:3) 7 stones (17, -1, D:3) the +0 mace of Theory {freeze, SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. (20, -21, D:3) a +0 ring mail (26, -11, D:3) a +0 whip (27, -32, D:3) a +0 ring mail (34, -24, D:3) a +1 dagger of flaming 5 poisoned darts (43, -12, D:3) a +0 short sword 2 stones (45, -11, D:3) 4 poisoned darts (66, -33, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (6, 0, D:4) a scroll of identify (12, 29, D:4) a +0 hand axe (20, 16, D:4) a +0 spear (21, 16, D:4) a +0 spear a +0 halberd (28, 2, D:4) a +0 chain mail (30, 1, D:4) a +0 short sword 2 stones (32, 1, D:4) a +0 club a +0 leather armour (32, 25, D:4) 3 stones (32, 34, D:4) a +0 club (33, 0, D:4) a +0 halberd (37, -1, D:4) a +0 club (38, 0, D:4) a +0 dagger (39, 1, D:4) a +0 club a +0 sling (42, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, -20, D:5) 2 stones (4, 17, D:5) a +0 dagger (6, 4, D:5) a +0 short sword a +0 robe (7, -1, D:5) a +0 mace 2 stones (11, -9, D:5) a +0 dagger 3 stones a kobold corpse (11, 4, D:5) 4 stones a +0 dagger of venom a +0 club (12, 5, D:5) a +0 dagger (13, 6, D:5) a +0 short sword a +0 short sword a +0 club 8 stones a +0 short sword a +1 dagger of speed a +0 club 7 poisoned darts a +0 dagger a +0 short sword (14, -5, D:5) a +0 dagger 2 poisoned darts (14, 6, D:5) 2 stones a +0 dagger (15, -6, D:5) a +0 short sword (15, -5, D:5) a +0 dagger (16, 8, D:5) a +0 dagger (22, -23, D:5) a +0 short sword a +0 leather armour a +0 dagger (25, -22, D:5) a +0 hand axe (26, -20, D:5) a +0 whip (26, -19, D:5) a +0 falchion (34, -4, D:5) a +1 whip of draining 2 stones (38, -31, D:5) a +2 robe of fire resistance (43, 9, D:5) a potion of degeneration (43, 10, D:5) a potion of haste (43, 11, D:5) 12 gold pieces (44, 11, D:5) a potion of resistance (51, 28, D:5) a +0 giant club (62, 15, D:5) the +4 shortbow of the Vestibule of Hell {flame, rPois rF+ Will- Int+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rF: It protects you from fire. rPois: It protects you from poison. Will: It decreases your willpower. Level 6 of the Dungeon (0, 0, D:6) a +2 vorpal flail (unseen) (1, -8, D:6) 18 gold pieces (3, 8, D:6) a +0 whip a gnoll corpse (3, 9, D:6) a +0 club (8, 8, D:6) a +0 war axe