sanka Level 1 of the Dungeon (1, 0, D:1) 6 stones (2, -35, D:1) a +0 club 2 stones (15, 2, D:1) a +0 club (23, -37, D:1) a +0 sling (23, -26, D:1) a +0 dagger (34, 2, D:1) a +0 short sword (45, -29, D:1) a +0 dagger (49, -12, D:1) a +0 club (51, -13, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 long sword of electrocution (2, -28, D:2) the +2 hammer of the Jester {protect, rElec rPois rF+++ Int-2} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-2). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (14, 4, D:2) a +0 war axe (15, -7, D:2) a +0 quarterstaff (15, 4, D:2) a +0 ring mail (19, -6, D:2) a +0 leather armour (25, -18, D:2) a +0 short sword (27, -19, D:2) a +0 dagger (45, -12, D:2) a +0 club (46, -12, D:2) a +0 club a +0 scythe a +0 robe (49, -29, D:2) a +0 mace (52, -8, D:2) a +0 whip (59, -41, D:2) 5 stones (61, -40, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, 21, D:3) a stone (10, 47, D:3) a +0 ring mail (12, 21, D:3) a +0 leather armour (28, 17, D:3) a +0 dagger (33, 24, D:3) a +0 hand axe (36, 8, D:3) 4 stones (52, 45, D:3) a +0 dagger (60, 23, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a dart slug corpse (1, 5, D:4) a +0 chain mail (2, -33, D:4) 6 poisoned darts (21, 8, D:4) a +0 club (32, 0, D:4) a +0 whip (33, 5, D:4) a +0 flail (44, 15, D:4) 5 boomerangs (47, -13, D:4) a scroll of amnesia