sanka Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone (8, -17, D:1) a +0 whip a stone (17, -16, D:1) a +0 club (22, 11, D:1) a +0 robe (27, 13, D:1) a +0 whip (32, -13, D:1) a +0 club (36, 3, D:1) a +0 dagger (37, 3, D:1) a +0 club (40, -2, D:1) 4 stones (43, 4, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (2, -48, D:2) a +0 club (6, -44, D:2) 3 stones (12, -48, D:2) 4 stones (15, -48, D:2) a +0 leather armour (20, -49, D:2) a +0 mace (22, -4, D:2) 7 stones (23, -10, D:2) 3 stones (30, -48, D:2) a +0 club (38, -28, D:2) a +0 dagger (46, -23, D:2) a +0 spear (46, -22, D:2) a +0 club a +0 spear (46, -21, D:2) a +0 flail (46, -6, D:2) a +0 hammer (47, -3, D:2) a +4 quarterstaff of chaos (54, -43, D:2) a +0 halberd (54, -42, D:2) a +0 spear (55, -43, D:2) a +0 club (60, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 5, D:3) a +0 robe (1, 27, D:3) a +0 helmet (7, 16, D:3) 5 stones (14, 10, D:3) a +0 short sword (16, 14, D:3) a +0 whip (16, 30, D:3) a +0 morningstar (19, 0, D:3) a +0 whip (23, 27, D:3) a +0 club (29, 22, D:3) a +0 dagger (33, 22, D:3) a +2 scale mail of fire resistance Level 4 of the Dungeon (0, 0, D:4) a +1 flail of protection (0, 1, D:4) a +0 whip (0, 2, D:4) a +0 hand axe a +3 mace (10, -21, D:4) a -1 mace (10, 5, D:4) a +2 dagger of electrocution (12, -36, D:4) a +0 leather armour of cold resistance a +0 dagger (12, -17, D:4) a -3 mace (13, -38, D:4) a +0 leather armour a +2 vorpal hand axe (13, -37, D:4) a +0 club (13, 10, D:4) 3 boomerangs (14, -16, D:4) a -3 hand axe a -2 long sword a -3 short sword the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (15, -18, D:4) a -1 mace (19, 10, D:4) a +0 flail (33, -25, D:4) the +3 dagger of Glory {pain, rN+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+6). rN: It protects you from negative energy. (49, -5, D:4) a +0 dagger (52, -10, D:4) a +0 club (59, -30, D:4) a +0 chain mail (59, -5, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, -13, D:5) a +0 giant club (1, 1, D:5) a +0 ring mail a +0 spear of venom (3, 2, D:5) a +0 spear a +0 whip (4, 0, D:5) a +0 club (6, -20, D:5) 6 stones (8, 11, D:5) a +0 whip (14, -6, D:5) a +0 giant spiked club (14, 22, D:5) a +0 long sword (17, 15, D:5) a +0 robe a +0 dagger a +0 scale mail a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger (18, 15, D:5) a +0 whip a +0 leather armour (19, 7, D:5) the +1 pair of boots of Generosity {rN+ Str+2 Slay+3} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. (19, 15, D:5) a +0 falchion (20, -15, D:5) a +0 pair of gloves (28, 12, D:5) a +0 dagger (33, 24, D:5) a +0 club (34, -6, D:5) a +0 club (39, 18, D:5) a +0 robe (44, 16, D:5) a +0 scimitar Level 6 of the Dungeon [Shop] Onink's Neck Hole a +0 cloak (58 gold) a +0 cloak (58 gold) a scarf of invisibility (156 gold) a scarf of harm (117 gold) an amulet of guardian spirit (390 gold) an amulet of faith (520 gold) an amulet of faith (520 gold) (0, 0, D:6) a +0 flail a +0 halberd a gnoll corpse (0, 1, D:6) a +0 flail (1, -9, D:6) a +0 long sword a +0 robe the orc corpse of Blork the orc (4, -3, D:6) a +0 hand axe a +0 leather armour (23, -10, D:6) a +0 dagger (31, -24, D:6) a +0 ring mail a +0 club (31, -10, D:6) 6 stones (32, -29, D:6) a +0 hand axe an orc corpse (32, -11, D:6) a +0 spear