sanka Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (11, 0, D:1) a +0 whip (13, 17, D:1) 3 stones (25, 9, D:1) a +0 hand axe (33, 2, D:1) a +0 club (35, 4, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (0, 6, D:2) a +0 chain mail (3, 41, D:2) a +0 robe (10, 25, D:2) a +0 hand crossbow (10, 29, D:2) 6 stones (12, 11, D:2) a +0 ring mail (12, 43, D:2) a +0 dagger (19, 8, D:2) a +0 whip (22, 23, D:2) 2 stones (22, 28, D:2) a +0 club (25, 15, D:2) 4 stones (29, 11, D:2) a +0 dagger 3 stones (40, 27, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a stone (10, -1, D:3) a +0 halberd (11, -1, D:3) a +0 spear (16, -2, D:3) a +0 club (18, -1, D:3) a +0 halberd (19, -1, D:3) a +0 club (20, -16, D:3) a +0 robe (22, -8, D:3) a +0 club (23, -27, D:3) a +0 robe (23, -4, D:3) a +0 dagger (29, 6, D:3) a +0 robe (40, -30, D:3) 4 stones (43, -23, D:3) 4 stones (52, 3, D:3) a +0 dagger a +0 ring mail Level 4 of the Dungeon [Shop] Yrim's Assorted Antiques a box of beasts (840 gold) a wand of paralysis (12) (604 gold) a +0 helmet (94 gold) a lightning rod (4/4) (630 gold) a scroll of amnesia (84 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2234 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a tin of tremorstones (2/2) (840 gold) a potion of flight (63 gold) (0, 0, D:4) a +0 mace (4, 2, D:4) 4 javelins (7, 5, D:4) a +0 club (12, -17, D:4) a +0 whip (12, 9, D:4) 9 stones (19, 16, D:4) a +0 whip 2 stones (24, 21, D:4) a +0 club a +0 sling (25, -10, D:4) a +0 ring mail (25, 12, D:4) a +1 pair of boots of flying (26, 23, D:4) a +0 dagger 4 stones (28, 1, D:4) 7 stones (50, 1, D:4) a +0 club (50, 21, D:4) a +0 whip 3 poisoned darts (51, 0, D:4) a +0 ring mail a +0 hand axe (51, 2, D:4) a +0 ring mail a +0 dagger (52, 22, D:4) a +0 short sword 4 stones (54, 15, D:4) a +0 ring mail (55, 34, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (10, -11, D:5) a +0 flail a +0 whip a +0 club (11, -12, D:5) a +0 flail (12, 19, D:5) a +0 falchion (13, -6, D:5) 5 stones (18, -17, D:5) a +0 scale mail (21, -6, D:5) a +0 leather armour a +0 short sword (21, 10, D:5) a +0 dagger (25, 1, D:5) a +0 giant club (26, -17, D:5) a +0 robe a +1 dagger of speed (26, -16, D:5) a +0 club (26, -14, D:5) a +0 dagger a +0 robe (28, -15, D:5) a +0 robe a +0 dagger (32, -3, D:5) a +2 leather armour of poison resistance (35, 13, D:5) a +0 ring mail (37, 3, D:5) a +0 robe (47, 20, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 leather armour (2, 0, D:6) a +0 mace a +0 leather armour a +0 short sword a +0 short sword a +0 ring mail a +0 dagger a +0 robe (9, -1, D:6) a +4 scimitar a +0 robe (11, -4, D:6) a +4 trident a +0 robe (11, -2, D:6) a +1 dagger of freezing a +0 robe (11, 1, D:6) a +3 scimitar a +0 robe (17, 1, D:6) a +3 trident a +0 robe (20, -31, D:6) a +0 scythe (20, 10, D:6) 3 poisoned darts (23, 4, D:6) a +0 robe a +0 shortbow (26, -39, D:6) a +4 battleaxe of freezing a +0 robe (28, -27, D:6) a +0 battleaxe a +0 robe (30, -29, D:6) a +0 hand axe a +0 robe (32, -38, D:6) a +0 robe a +0 long sword (35, -29, D:6) a +0 long sword a +0 robe (35, -25, D:6) a +0 dagger (45, -16, D:6) a +0 flail a +0 scale mail (45, -15, D:6) a +0 whip (46, -17, D:6) a +0 hand axe a +0 plate armour (47, -17, D:6) a +0 mace a +0 leather armour (47, -15, D:6) a +1 dagger of venom a +4 scale mail (56, -9, D:6) 4 stones (61, -11, D:6) a +0 barding Level 7 of the Dungeon [Shop] Ryle's Jewellery Emporium a ring of magical power (260 gold) a ring of protection from fire (325 gold) the amulet of Opnixue Baeb {Reflect rElec rF+ Int-2 SH+5} (608 gold) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (-2). rF: It protects you from fire. rElec: It insulates you from electricity. SH: It affects your SH (+5). a +4 ring of evasion (468 gold) a +4 ring of evasion (468 gold) a ring of poison resistance (260 gold) (0, 0, D:7) a +0 club (13, 9, D:7) a +0 club a +0 kite shield a +0 scale mail a +0 spear (14, 9, D:7) a +0 club (14, 10, D:7) a +0 leather armour a +2 mace of draining (14, 11, D:7) a +0 flail (27, 4, D:7) 8 stones (36, 21, D:7) a +0 ring mail (38, 19, D:7) 2 stones (40, 34, D:7) a +0 robe a +0 dagger (41, 35, D:7) a +0 shortbow 3 poisoned darts a +0 short sword a +0 short sword (41, 36, D:7) a +0 dagger 3 stones a +3 short sword (41, 37, D:7) a +0 ring mail a +0 whip a +0 whip a +0 whip (42, 34, D:7) 8 poisoned darts a +0 dagger 5 stones a +0 dagger a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (4, -28, D:8) a +0 short sword (5, -26, D:8) a +0 short sword (6, -1, D:8) a +0 morningstar (8, -27, D:8) a +0 robe a +0 dagger (12, -30, D:8) a +0 dagger (17, -37, D:8) a +0 whip 2 poisoned darts (19, -30, D:8) 3 stones a +0 dagger (20, -29, D:8) 4 stones a +0 club (21, -25, D:8) 2 large rocks {=f} (22, -29, D:8) a +0 dagger 4 stones a +0 short sword a +0 whip a +0 short sword (22, -28, D:8) 4 poisoned darts a +1 short sword of protection 2 stones a +0 dagger a +0 club (25, 0, D:8) a +0 trident of protection (31, -5, D:8) 3 datura-tipped darts Level 9 of the Dungeon (0, 0, D:9) 5 poisoned darts (20, 21, D:9) a +0 rapier (24, 18, D:9) a +0 flail of holy wrath (33, 28, D:9) 2 stones (44, 5, D:9) 2 stones (49, 28, D:9) a +0 dire flail (49, 34, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 troll leather armour (5, -2, D:10) a +0 dagger (6, 10, D:10) a +1 helmet (10, 8, D:10) a +0 giant club a +0 giant club (11, -14, D:10) a +0 shortbow (12, -14, D:10) a +1 vorpal quarterstaff a +0 sling a +0 leather armour (19, 11, D:10) a +0 quarterstaff (29, 13, D:10) a +0 leather armour (31, -21, D:10) a +0 hand axe (35, 5, D:10) a +0 dagger a +0 robe (35, 9, D:10) a +0 club (38, -13, D:10) a +0 sling Level 11 of the Dungeon (0, 0, D:11) a +4 short sword of draining a +0 scale mail of fire resistance (0, 6, D:11) a +0 pair of boots (2, 8, D:11) a +0 cloak (7, -2, D:11) a +0 morningstar a +0 giant club a +2 flail of draining a +0 giant club (9, 3, D:11) a +0 troll leather armour (16, 12, D:11) 2 poisoned darts (19, 21, D:11) a +0 spear (25, -1, D:11) a +0 robe (36, 40, D:11) a staff of death (38, -1, D:11) 5 stones (39, 29, D:11) 5 poisoned darts (45, 22, D:11) a wand of flame (11) (46, 32, D:11) a +0 war axe Level 1 of the Lair of Beasts (6, -20, Lair:1) a +0 chain mail (10, -10, Lair:1) 4 stones (16, -14, Lair:1) a +0 ring mail (32, 5, Lair:1) a +0 robe (35, -24, Lair:1) a +0 leather armour (35, -2, Lair:1) 18 gold pieces (35, -1, Lair:1) 20 gold pieces (35, 0, Lair:1) a potion of haste (36, -2, Lair:1) the +2 hat of the Turtledove {rC+} rC: It protects you from cold. (unseen) (36, -1, Lair:1) a +1 longbow of freezing (unseen) (36, 0, Lair:1) 31 gold pieces (43, -1, Lair:1) a potion of resistance (56, -7, Lair:1) 6 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a ring of magical power (11, -7, Lair:2) 5 stones (13, -38, Lair:2) a +0 falchion (13, -37, Lair:2) a blink frog corpse (skeletalised by now) (13, -35, Lair:2) a wyvern corpse (skeletalised by now) (14, -35, Lair:2) a blink frog corpse (skeletalised by now) (23, -27, Lair:2) a +0 ring mail (38, -15, Lair:2) a +0 short sword (39, -5, Lair:2) a +0 trident (39, -4, Lair:2) a +0 scimitar (40, -5, Lair:2) a +0 morningstar a +0 robe (45, 8, Lair:2) a +0 halberd a +0 robe (54, -34, Lair:2) 9 stones (54, -9, Lair:2) 6 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a wolf corpse (2, 3, Lair:3) a +0 quarterstaff of freezing (still there?) a +2 robe of cold resistance (still there?) a ring of ice (still there?) a potion of attraction (still there?) a hydra corpse (still there?) the elf corpse of Fannar (still there?) (5, 5, Lair:3) a bullfrog corpse (8, 9, Lair:3) a komodo dragon corpse