sanka Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -7, D:1) a +0 chain mail (8, -8, D:1) a +0 club 4 poisoned darts (27, 22, D:1) 5 stones (40, 24, D:1) a +0 whip (55, 37, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 whip (1, 1, D:2) a +0 dagger (7, 3, D:2) a +0 helmet (15, 7, D:2) a +0 club (17, -12, D:2) 5 stones (22, -6, D:2) a +0 sling (23, 5, D:2) 6 stones (24, 27, D:2) a +0 dagger (35, 30, D:2) a +0 dagger (35, 31, D:2) a +0 dagger (36, 26, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 6 stones (1, -2, D:3) a +0 short sword (3, -8, D:3) a +0 leather armour (16, -25, D:3) a +0 short sword (19, -7, D:3) a +0 short sword (20, 1, D:3) a +0 club (22, 14, D:3) a +0 dagger 3 stones (28, -12, D:3) a +0 dagger of venom (35, -2, D:3) a +0 flail (still there?) a +2 flail of protection (still there?) (35, 0, D:3) a +0 spear (36, -2, D:3) a +0 flail (37, -1, D:3) a +0 club (37, 0, D:3) a +0 leather armour a +0 whip (42, 11, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) the +5 quarterstaff of Gallantry {flame, rF+ rN+ Will++ MP+9} (still there?) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. a +0 dagger (still there?) a +0 robe (still there?) (1, 0, D:4) a +0 flail (6, 9, D:4) a +0 club a +0 whip (11, 14, D:4) a +0 club (11, 15, D:4) a +0 scimitar a +0 plate armour (12, 16, D:4) a +0 halberd (18, 10, D:4) a +0 dagger (19, 25, D:4) a potion of brilliance (21, 5, D:4) a scroll of noise (23, -2, D:4) a +0 longbow (26, -4, D:4) a +0 flail (38, -8, D:4) a +0 ring mail a +0 hand axe a +0 spear Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (2, 3, D:5) 12 gold pieces