sanka Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 25, D:1) a +0 dagger 2 stones (16, 29, D:1) a +0 dagger (18, 5, D:1) a +0 whip (26, 11, D:1) 6 poisoned darts (32, 28, D:1) a +0 club (35, 30, D:1) a +0 robe (45, 23, D:1) 7 stones (47, 18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 1, D:2) a +0 dagger (3, 8, D:2) a +0 hunting sling (14, 20, D:2) a +0 dagger (15, 6, D:2) a +0 dagger a +0 dagger a +0 hunting sling a +0 club (16, 7, D:2) a +0 dagger (16, 22, D:2) a +0 dagger (17, 4, D:2) a +0 dagger (17, 5, D:2) a +0 dagger a +0 dagger a +0 dagger (17, 21, D:2) a +0 club (17, 22, D:2) a +0 club (18, 4, D:2) a +0 short sword a +1 animal skin (18, 5, D:2) a +0 dagger (22, 38, D:2) a +0 club (41, 1, D:2) a +0 club (50, -11, D:2) a +0 club Level 3 of the Dungeon [Shop] Hunit's Jewellery Shoppe a ring of poison resistance (200 gold) the ring "Jifer" {Will++ EV+4 Dex+5} (619 gold) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+5). Will: It greatly increases your willpower. a ring of flight (175 gold) a ring of willpower (250 gold) a +4 ring of evasion (360 gold) [Shop] Pumiq's Weapon Emporium the +7 halberd of Limagub {holy, Fly rC+ Dex+7 Stlth-} (859 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+7). rC: It protects you from cold. Fly: It grants you flight. Stlth: It makes you less stealthy. a +0 dagger (24 gold) a +0 falchion (36 gold) a +0 hunting sling (18 gold) 3 atropa-tipped darts (21 gold) [Shop] Medoa's Weapon Shoppe a +1 arbalest of freezing (211 gold) a +0 dagger (28 gold) a throwing net (42 gold) a +0 long sword (49 gold) 2 poisoned darts (11 gold) 12 stones (16 gold) 19 stones (26 gold) [Shop] Lyujam's Magic Scroll Emporium a scroll of noise (12 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of torment (90 gold) (0, 0, D:3) a +0 hand axe (2, -19, D:3) a +0 hunting sling (11, 9, D:3) a +0 flail (11, 10, D:3) a +0 club a +0 club (12, 15, D:3) a +0 ring mail (15, 24, D:3) 2 poisoned darts (28, -3, D:3) a +0 club (33, 15, D:3) a +0 scale mail (36, -1, D:3) a +0 robe (37, -5, D:3) a +0 dagger (37, -4, D:3) a jackal skeleton (37, -1, D:3) a jackal skeleton (38, -4, D:3) a jackal skeleton (39, 7, D:3) 3 scrolls of enchant armour (40, 8, D:3) a scroll of identify (47, -13, D:3) a +0 broad axe (51, -21, D:3) 17 stones Level 4 of the Dungeon [Shop] Hyref's Weapon Boutique a +0 double sword of holy wrath (377 gold) a +4 morningstar of protection (348 gold) the +9 mace "Earthworm" {chaos, rF- rN+ Str+7} (900 gold) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+7). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. the +7 great mace "Firestarter" {inner flame, rF++} (925 gold) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. a +0 mace (39 gold) a +0 hunting sling (19 gold) a +0 mace (39 gold) a +2 quarterstaff of draining (249 gold) 26 stones (33 gold) 2 atropa-tipped darts (15 gold) (0, 0, D:4) a +0 helmet (0, 1, D:4) 21 gold pieces (2, 0, D:4) 21 stones (4, 3, D:4) 16 gold pieces