sanka Level 1 of the Dungeon (1, 19, D:1) a +0 club (8, 31, D:1) a +0 dagger (9, 16, D:1) a +1 barding (22, -4, D:1) a +0 mace (29, 23, D:1) 21 stones (40, 6, D:1) a +0 dagger (43, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 14 stones (6, -10, D:2) a +0 dagger (26, 5, D:2) a +0 dagger (31, -7, D:2) a +0 robe (32, -7, D:2) a +0 club (35, -4, D:2) a +0 dagger a +0 spear a +0 ring mail (42, 12, D:2) a +0 whip a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 barding (16, -14, D:3) a ball python corpse (skeletalised by now) (16, -11, D:3) a +0 dagger (16, 12, D:3) a +0 chain mail (17, -28, D:3) a ball python corpse (skeletalised by now) (21, 19, D:3) a +0 buckler (23, -6, D:3) a +0 dagger (25, 10, D:3) the +1 robe "Fumog" {*Corrode +Inv rElec Will++} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (27, -33, D:3) a +0 ring mail (42, 8, D:3) a +0 mace (43, -4, D:3) a +0 spear (43, -1, D:3) a bat corpse (46, -9, D:3) a +0 dagger a +0 short sword a +0 dagger a +0 flail a +0 leather armour