Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 8324876328860133093 2 sanka the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Feb 22, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (99 turns). sanka the Conjurer (Merfolk Conjurer) Turns: 99, Time: 00:00:18 Health: 0/13 AC: 3 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Fulminant Prism Conj/Hex 3% 3d6 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. The endoplasm is almost dead. You are too depleted to draw on your mana recklessly! The endoplasm misses you. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you but does no damage. You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #...# #.......# .##..###. #######.### #.......# .##.####⌠ .........# #.......##.###..#.# .#####..>####..........# ###.## .................^..# ### ..#############.....# .. #......# #P#.#.#...#### ....P..@.## #P#.#.#J....# ...#..##.# #.# #..# # P.. P... #P# #...# #P #..## ##.. You could see an endoplasm. Vanquished Creatures A kobold (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 99 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_cross, shapermc_ecumenical_altar_mp_urbaneastern, serial_shops, nicolae_shop_hallway_plus Action || total -------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 5 Armor: Robe || 1 Dodge: Dodged || 2