Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 12028981649021944448 1 sanka the Conjurer (level 1, 13/13 HPs) Began as a Merfolk Conjurer on Feb 22, 2022. Was a Follower of Sif Muna. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (201 turns). sanka the Conjurer (Merfolk Conjurer) Turns: 201, Time: 00:00:17 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 17 God: Sif Muna [*.....] Gold: 10 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion, Channel Magic You were on level 1 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - a potion of flight {unknown} c - 2 potions of lignification {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Fulminant Prism Conj/Hex 3% 3d6 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found an escape hatch in the floor. There is an escape hatch in the floor here. You open the door. There is an open door here. b - a yellow potion You open the door. There is an open door here. A rat comes into view. Found 2 fuming grey potions. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A rat comes into view. Found a stone staircase leading down. A rat is nearby! The magic dart hits the rat but does no damage. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 2 fuming grey potions You open the door. There is an open door here. You now have 10 gold pieces. Found a hunting sling. Found a faded altar of an unknown god. d - a scroll labelled ITIULI VOOXUMU You open the door. There is an open door here. A quokka comes into view. Search for what [? for help]? Okay, then. There is an open door here. There is a faded altar of an unknown god here. You cannot tell which god this altar belongs to. Convert to them anyway? Sif Muna accepts your prayer! Sif Muna welcomes you! You can now call upon Sif Muna for magical energy. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) r.# #.####### #.# #.# #.# #.# #.# #.# #.# #.# ############.###'####### #.........##.##......... #####.♣.♣.##.##......... #......@..##'##......... #.###.♣)♣............... #..##................... ##.##.#..#.............. #..##.#.##.............. #####.#.##.............. #.....#.##.............. ####..#.##.............. #.....#.##..........†... There were no monsters in sight! Vanquished Creatures 2 rats (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 161 | D:1 | Found a faded altar of an unknown god. 200 | D:1 | Prayed at the altar of an unknown god. 200 | D:1 | Became a worshipper of Sif Muna the Loreminder 200 | D:1 | Reached * piety under Sif Muna 201 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_shops, nicolae_shop_statue_plus, chequers_ecumenical_altar_simple, columned_hall_lemuel Action || total -------------------------++------- Cast: Magic Dart || 3