Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 9184734281286716235 27 sanka the Conjurer (level 3, -1/24 HPs) Began as a Merfolk Conjurer on Feb 21, 2022. Slain by Terence (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:39 (1461 turns). sanka the Conjurer (Merfolk Conjurer) Turns: 1461, Time: 00:01:40 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 1/6 EV: 12 Int: 17 God: Gold: 43 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} g - a scroll of enchant armour {unknown} Potions b - a potion of haste {unknown} e - a potion of attraction {unknown} f - a potion of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A kobold comes into view. It is wielding a +0 dagger. A ball python comes into view. The magic dart hits Terence. Terence is heavily wounded. The kobold shouts! Terence barely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Terence hits you with a +2 short sword of freezing. Terence freezes you. Terence hits you with a +2 short sword of freezing. Terence freezes you. You see here a +0 club. Terence says, "You're history." There is an open door here. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 short sword of freezing and wearing a +0 scale mail (moderately wounded, 79% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 short sword of freezing! Terence freezes you. The searing ray misses Terence. Terence hits you with a +2 short sword of freezing! * * * LOW HITPOINT WARNING * * * Terence freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +2 short sword of freezing. You die... ..# ##...## #.######..# #.# ##.....## #.........## #.###.......######.#.....# #.##.........####....###.# ...'.........'.......# #.# #.##.........###.....###.# ..###.......## #.#.#.....# ### ##.....## #@######### # ##...## #@# # ##'## #.# # #.# #.# # ###.# #.# # ##.#.#######.# #.#..........# ##.....####### #....## ######)#.## You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 267 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 316 | D:1 | Learned a level 2 spell: Searing Ray 883 | D:1 | Reached skill level 4 in Conjurations 973 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1394 | D:2 | Noticed Terence 1461 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_corners D:2: layout_basic, serial_shops, nicolae_shop_hallway_plus, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 18 Cast: Magic Dart || 45 Searing Ray || 1 Armor: Robe || 6 Dodge: Dodged || 21