sanka Level 1 of the Dungeon (0, 0, D:1) a +2 vampiric whip (4, -14, D:1) 3 poisoned darts (6, -13, D:1) 4 large rocks (10, 20, D:1) a +0 robe (11, 27, D:1) a +0 ring mail (12, 26, D:1) 16 arrows (14, 15, D:1) a +0 club (35, 5, D:1) a +0 dagger (38, -2, D:1) a +0 dagger a +0 whip (39, 22, D:1) a +0 short sword (44, 16, D:1) a +0 club (45, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of draining (12, -19, D:2) a +0 leather armour (25, -44, D:2) a +0 dagger (26, -17, D:2) a +0 ring mail of cold resistance (36, -30, D:2) a +0 spear (37, -32, D:2) a +0 spear (37, -30, D:2) a +0 spear (42, -13, D:2) a +0 dagger (45, -24, D:2) 22 sling bullets (45, -22, D:2) a +0 quarterstaff (46, -46, D:2) 5 datura-tipped darts Level 3 of the Dungeon (18, -19, D:3) a +0 club (26, 14, D:3) a +0 club (40, -4, D:3) a +0 ring mail (41, -12, D:3) a +0 scale mail (45, 5, D:3) a +0 robe (53, -7, D:3) 21 stones Level 4 of the Dungeon (0, 0, D:4) the +7 whip of the Dwarven Hall {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. SInv: It lets you see invisible. (17, -6, D:4) a +0 robe a +0 mace (17, -5, D:4) a +0 robe a +0 trident (23, 19, D:4) a +0 robe (24, 12, D:4) 19 stones (31, -2, D:4) 22 stones a +0 leather armour a +0 short sword (33, 26, D:4) a +0 hand axe (34, 33, D:4) a +0 giant club (35, 25, D:4) a +0 leather armour a +0 dagger (35, 26, D:4) 3 boomerangs a +0 club (36, 33, D:4) a +0 hand axe a +0 robe (38, 33, D:4) a +0 scimitar a +0 plate armour (39, 33, D:4) a +0 robe a +0 war axe a +0 robe a +0 hand axe (40, 4, D:4) a +0 short sword (40, 21, D:4) a +0 dagger (43, 15, D:4) a +2 dagger of venom (44, -2, D:4) 27 arrows (44, 33, D:4) 3 boomerangs (64, 36, D:4) a +0 club 5 stones Level 5 of the Dungeon (0, 0, D:5) 15 sling bullets (4, -8, D:5) a +0 ring mail (5, -5, D:5) a +0 leather armour (12, -9, D:5) a +0 quarterstaff (17, -8, D:5) a +0 short sword (20, -22, D:5) a +0 ring mail (20, -8, D:5) a +0 mace a +0 robe (21, -17, D:5) a +0 ring mail (23, -8, D:5) a +3 flail a +0 robe a +3 dagger a +0 robe (33, -42, D:5) a +0 war axe (42, -15, D:5) a book of Cantrips Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (13, -4, D:6) a +0 dagger (20, -15, D:6) a +0 robe (23, -21, D:6) a +0 battleaxe (27, -15, D:6) 17 arrows (29, -6, D:6) a +0 dagger (33, -5, D:6) a +4 spear (40, -26, D:6) 20 sling bullets (45, -27, D:6) a +0 hand axe a +0 ring mail (51, 8, D:6) 5 poisoned darts Level 7 of the Dungeon [Shop] Nafo's Neck Hole a +0 cloak (49 gold) a +0 cloak (49 gold) a scarf of resistance (352 gold) a scarf of invisibility (132 gold) the amulet of Lucidity {RegenMP rC+} (484 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. an amulet of guardian spirit (330 gold) an amulet of the acrobat (330 gold) (0, 0, D:7) a scroll of identify (2, 1, D:7) a potion of might (3, -10, D:7) 20 gold pieces (6, -2, D:7) a +0 pair of boots (14, 9, D:7) the +1 scale mail of Distant Shores {Rampage rElec} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (17, -6, D:7) a +0 short sword (still there?) a curare-tipped dart (still there?) a kobold corpse (still there?) (19, -9, D:7) 20 stones (19, 3, D:7) a +0 short sword of venom 2 stones the Ecumenical Temple