sanka Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 29, D:1) a +0 whip (19, -10, D:1) a +0 mace (19, 29, D:1) 22 stones (41, 24, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (4, -3, D:2) a +0 club (12, -2, D:2) a +0 trident (31, 21, D:2) a +0 dagger (34, -5, D:2) a +0 dagger a +0 robe (35, -1, D:2) 12 arrows (37, 5, D:2) 20 sling bullets (46, 42, D:2) a +0 whip 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 scythe (5, -15, D:3) a +0 robe (7, -3, D:3) 14 bolts (9, -11, D:3) 21 stones (14, -16, D:3) a +0 short sword (21, -14, D:3) a +0 dagger a +0 club (22, -14, D:3) a +0 dagger a +0 dagger (23, -15, D:3) a +0 club (24, -15, D:3) a +0 animal skin a +0 falchion (26, -15, D:3) a +0 club (28, 10, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 2, D:4) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) (6, -30, D:4) a +0 short sword (7, -5, D:4) a +0 dagger (11, 0, D:4) a +0 leather armour a +0 short sword (13, -6, D:4) a +0 leather armour a +0 rapier (17, -37, D:4) 3 javelins (17, -31, D:4) a +0 quarterstaff 5 stones (19, 9, D:4) a +0 robe a +0 dagger (19, 10, D:4) a +0 chain mail a +0 hand axe (26, 1, D:4) a +0 dagger (30, -32, D:4) 10 stones (33, -8, D:4) a +0 ring mail (34, -31, D:4) a +0 dagger (37, 0, D:4) a +0 leather armour (40, -30, D:4) a +0 ring mail (40, 13, D:4) a +0 whip a +0 leather armour (41, -14, D:4) a +0 scale mail a +0 whip (43, -12, D:4) a +0 whip Level 5 of the Dungeon (8, -17, D:5) a +0 falchion (23, 24, D:5) 23 arrows (24, 22, D:5) a +0 falchion (26, -13, D:5) a +0 hand axe a +0 leather armour (27, -13, D:5) a +0 mace (27, -12, D:5) a +0 dagger a +0 robe (35, -19, D:5) a +0 club (36, -3, D:5) a +0 club (36, 1, D:5) a +0 club (37, -1, D:5) a +0 spear (37, 9, D:5) a +0 quarterstaff (49, -5, D:5) a +0 dagger a +0 robe (50, -22, D:5) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. (50, -15, D:5) a potion of heal wounds (50, -13, D:5) a scroll of identify (50, -12, D:5) 13 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (5, 16, D:6) a +0 helmet (11, -15, D:6) a +0 leather armour a +0 flail a +0 club (16, -27, D:6) a +0 leather armour (17, -17, D:6) 20 stones (17, 0, D:6) a +0 ring mail (26, -12, D:6) a +0 robe a +0 dagger (26, -11, D:6) a +0 whip a +0 ring mail a +0 mace (26, -6, D:6) a +0 club (27, -12, D:6) a +0 leather armour a +0 flail (27, -11, D:6) a +0 leather armour a +0 hand axe (31, -16, D:6) a +0 robe a +0 long sword (41, 16, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 18 arrows (3, -3, D:7) a +0 halberd (4, -4, D:7) a +0 spear (4, -2, D:7) a +0 halberd the Ecumenical Temple a bailey (0, 0, Bailey) a throwing net {=f} (2, 0, Bailey) a +0 spear 2 throwing nets {=f} a +0 ring mail (3, 0, Bailey) a +0 halberd a +0 ring mail a gnoll corpse (6, 0, Bailey) a throwing net {=f} (11, 0, Bailey) a +0 trident a +0 scale mail a gnoll corpse (11, 1, Bailey) a throwing net (18, -1, Bailey) 21 gold pieces (18, 1, Bailey) 21 gold pieces