sanka Level 1 of the Dungeon [Shop] Xownob's Antique Weapon Shoppe a +0 broad axe of electrocution (240 gold) a +0 quarterstaff (80 gold) a +0 club (20 gold) the +10 fustibalus "Trog's Righteous Anger" {vorpal, Drain rF++ MP+9 Str+8} (2366 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+8). rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. a +0 dagger (40 gold) a +0 dagger (40 gold) a +0 trident (70 gold) the +3 war axe "Ehawan" {flame, rN+ Str+9 Dex-5} (818 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+9). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. (9, 1, D:1) 17 bolts (32, 26, D:1) 18 poisoned darts (34, -9, D:1) a +0 robe (35, 13, D:1) a +0 club (36, 20, D:1) a +0 short sword (42, 1, D:1) a +0 club (42, 4, D:1) a +0 robe a +0 short sword a +0 helmet (43, 11, D:1) 8 sling bullets (44, -4, D:1) a +0 club (57, -3, D:1) a +0 robe (59, 6, D:1) a +0 club Level 2 of the Dungeon (14, -28, D:2) a +0 club a +0 club (15, -35, D:2) a +0 dagger (15, -31, D:2) 13 stones a +0 dagger a +0 hunting sling a +0 club (16, -28, D:2) a +0 club (16, -27, D:2) a +0 club (16, -4, D:2) a +0 short sword (16, 1, D:2) a +0 robe (17, 2, D:2) 7 javelins (28, -19, D:2) a +0 quarterstaff (29, -12, D:2) a +0 short sword (29, 4, D:2) 21 arrows (31, -39, D:2) a +0 mace (33, -29, D:2) a +0 robe a +0 club (41, -24, D:2) a +0 dagger (41, -22, D:2) 14 bolts (44, -13, D:2) a +0 robe (47, -12, D:2) a +1 whip of freezing (49, -10, D:2) a +0 club (53, -1, D:2) a +0 dagger (62, -17, D:2) a +0 kite shield (65, -41, D:2) 13 stones (66, -21, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 12, D:3) a +0 dagger (9, 10, D:3) a +0 whip (28, 28, D:3) a +2 dagger of flaming (30, 27, D:3) a +0 short sword (33, 30, D:3) a +0 quarterstaff (49, 26, D:3) 18 stones (56, 13, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, -21, D:4) a +0 ring mail (6, -19, D:4) 17 stones (19, -36, D:4) a +0 short sword 5 stones (22, -16, D:4) a +0 falchion (26, -25, D:4) a +0 pair of boots (29, -26, D:4) a +0 whip (32, -17, D:4) a +0 club a +0 hunting sling 22 stones (35, -13, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) the +11 hunting sling of Sequestration {vorpal, Dex+5} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). (4, 3, D:5) a +0 pair of gloves (6, 4, D:5) 17 gold pieces (8, -7, D:5) a +0 whip an orc skeleton (9, 9, D:5) 26 stones (10, 9, D:5) 12 stones (12, -3, D:5) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a scroll of blinking (1, 6, D:6) a +0 hunting sling (5, -2, D:6) a +0 ring mail (7, -5, D:6) a potion of might (8, -1, D:6) a scroll of immolation Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 short sword a +0 short sword 8 poisoned darts (5, -4, D:7) a +0 hand crossbow