sanka Level 1 of the Dungeon [Shop] Pite's Weapon Shop a +0 hand axe (39 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) 23 arrows (59 gold) a +0 falchion (39 gold) a +0 mace (39 gold) 21 stones (27 gold) [Shop] Tarizul's Antique Weapon Shop a +0 dagger (54 gold) a +0 hand axe (81 gold) a +0 dagger (54 gold) a +0 rapier (108 gold) the +7 hunting sling of Tumult {freeze, Will+} (1358 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. a +0 dagger (54 gold) a +0 club (27 gold) a +0 short sword (81 gold) a +0 morningstar (108 gold) a +0 club (27 gold) a +0 rapier (108 gold) a +0 dagger (54 gold) the +11 halberd of Dim Light {venom, rElec rN+++ Str+4 Stlth-} (2732 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It renders you almost immune to negative energy. It makes you less stealthy. [Shop] Pumag's Assorted Antiques a potion of magic (232 gold) a wand of paralysis (5) (203 gold) a scroll of enchant weapon (217 gold) a +1 spectral lajatang (1290 gold) a scroll of immolation (101 gold) a scroll of magic mapping (101 gold) the +10 spear of the Inferno {freeze, rF+ Str+4 Dex+3} (2438 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. a +0 hand axe (87 gold) a wand of iceblast (7) (319 gold) a +0 scale mail (116 gold) a +0 club (29 gold) a +0 short sword (87 gold) the +5 ring mail of the Buccaneer {Will+ Str+5 Dex-4} (1267 gold) It affects your strength (+5). It affects your dexterity (-4). It affects your willpower, your defense against some magical effects. (0, 0, D:1) a +0 robe (2, 8, D:1) a +0 dagger a +0 club (6, 7, D:1) a stone (8, 14, D:1) a +0 mace (15, 17, D:1) a +0 club (19, 3, D:1) a +0 dagger (26, 9, D:1) a +0 ring mail (26, 36, D:1) a +0 ring mail (27, -1, D:1) 20 arrows (27, 29, D:1) a +0 short sword (27, 36, D:1) 3 large rocks (29, 19, D:1) 13 arrows (32, -22, D:1) a hobgoblin corpse (skeletalised by now) (32, -21, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (32, -9, D:1) a +0 club (34, 30, D:1) a +0 club (35, 9, D:1) a +0 spear (41, 21, D:1) a +0 scale mail (42, 15, D:1) 16 arrows (50, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of lignification (1, 6, D:2) a +0 pair of boots