root Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 5, D:1) 15 arrows (3, 17, D:1) a +0 club (8, 0, D:1) 14 arrows (18, 31, D:1) 10 arrows (19, 0, D:1) a +0 club (20, 31, D:1) a cursed -2 club (20, 35, D:1) a +0 club (21, 24, D:1) a stone (21, 26, D:1) a stone (22, 20, D:1) a stone (22, 21, D:1) 2 stones (22, 23, D:1) a +0 short sword a stone (22, 24, D:1) a stone (23, -16, D:1) a +0 whip (23, 19, D:1) 8 stones (26, 39, D:1) a +0 robe (27, -7, D:1) 11 sling bullets (32, -5, D:1) a stone (33, -7, D:1) a +0 whip (36, -1, D:1) a bread ration Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 3, D:2) a +0 dagger (4, -27, D:2) a +0 club (24, -6, D:2) 19 poisoned arrows (31, -30, D:2) a +0 whip (35, -24, D:2) a +0 club (35, -8, D:2) 18 arrows (39, -29, D:2) 28 stones (44, -37, D:2) a +3 quarterstaff of chaos (45, -21, D:2) 13 steel bolts (46, -38, D:2) a +0 mace (47, -21, D:2) 20 stones (47, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +3 whip of distortion (1, 1, D:3) a stone (1, 35, D:3) a +0 flail (3, 4, D:3) 20 stones (3, 6, D:3) a stone (28, 23, D:3) a +0 dagger a +0 robe (28, 24, D:3) a +0 leather armour a +0 dagger a +0 robe (31, 12, D:3) a +0 hunting sling (32, 16, D:3) a +0 club (34, 16, D:3) a +0 club a stone (35, 17, D:3) a stone (36, 18, D:3) a stone (37, 18, D:3) 2 stones (43, 32, D:3) 5 sling bullets (45, 4, D:3) a +0 mace (45, 32, D:3) a +0 trident a +0 leather armour a sling bullet (45, 33, D:3) a +0 hunting sling a +0 club 10 sling bullets (57, -8, D:3) a +0 spear (64, -2, D:3) 15 stones Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 chain mail "Igrikav" {Str+3 SInv} (6700 gold) It affects your strength (+3). It lets you see invisible. the +4 hand axe "Emexzoal" {antimagic, rPois Str+6 Dex-3} (4650 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It affects your dexterity (-3). It protects you from poison. the ring "Oryhil" {rF+ rC+ Int+2 Dex+5 Slay-3} (2640 gold) [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It protects you from cold. the amulet of Conversion {Harm *Drain Dex+3} (4330 gold) [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). (0, 0, D:4) a +0 club (1, -8, D:4) a +0 robe (11, -1, D:4) a +0 robe (14, -39, D:4) a +0 scale mail (21, -7, D:4) a +0 mace 23 stones a +0 ring mail an orc skeleton (22, 7, D:4) the +8 war axe "Muucrel" {antimagic, *Corrode +Rage rPois Int+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It protects you from poison. It lets you go berserk. It may corrode your equipment when you take damage. (30, -21, D:4) a +0 cloak (37, 14, D:4) a +0 whip (38, -19, D:4) a scroll of identify (45, -25, D:4) 4 large rocks (49, -29, D:4) a +0 giant club (50, -2, D:4) a +0 dagger a +0 hand axe a +0 flail (52, -11, D:4) a +0 hunting sling