roguesci Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -3, D:1) a +0 dagger (2, 7, D:1) a +0 short sword (4, -12, D:1) a cursed -3 hunting sling (12, -8, D:1) a +0 short sword (22, -17, D:1) a +0 ring mail (28, -21, D:1) a +0 club (30, -15, D:1) a +0 club (37, -9, D:1) a +0 flail (39, 3, D:1) a +0 club (42, -2, D:1) a +0 club (48, -12, D:1) a +0 club (52, -10, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 31, D:2) a +0 whip (14, 19, D:2) 15 bolts (33, -5, D:2) a +0 leather armour (33, 2, D:2) a +0 club (36, 19, D:2) 14 bolts (41, 32, D:2) a +0 robe (45, 20, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 1, D:3) a +0 ring mail a +0 dagger (0, 2, D:3) a +0 leather armour a +0 short sword (0, 3, D:3) a +0 hand axe (0, 5, D:3) a +0 whip a +0 club (3, 7, D:3) 17 arrows (5, 11, D:3) a +0 spear (7, 8, D:3) a cursed +0 robe (17, -20, D:3) a +0 club (17, 26, D:3) a +0 robe (18, 4, D:3) a +2 dagger of pain a +0 leather armour (19, -9, D:3) 7 poisoned darts (20, 26, D:3) a +0 chain mail a +0 club a +0 dagger (24, -26, D:3) a +0 dagger (31, -9, D:3) 8 boomerangs (39, 15, D:3) 5 curare-tipped darts (43, 5, D:3) 16 bolts Level 4 of the Dungeon [Shop] Nadwo's Distillery a potion of curing (42 gold) a potion of curing (42 gold) a potion of might (56 gold) a potion of degeneration (14 gold) a potion of invisibility (112 gold) 2 potions of berserk rage (140 gold) a potion of curing (42 gold) a potion of curing (42 gold) (0, 0, D:4) a +0 rapier (10, 10, D:4) a +0 giant club (10, 13, D:4) a +0 quarterstaff (20, -22, D:4) 6 boomerangs (31, 9, D:4) a cursed -3 hand axe (32, 11, D:4) a +3 whip a +3 chain mail (35, 10, D:4) a +0 robe (36, -28, D:4) a +0 leather armour a +0 hand axe a +0 leather armour (36, 10, D:4) a +1 trident of pain a +0 dagger a +0 robe (37, -35, D:4) a +0 scythe a +0 robe (37, -28, D:4) a +0 dagger a +0 robe (39, -24, D:4) a +0 giant club (41, 1, D:4) a +0 dagger (45, 13, D:4) a +0 robe (52, 12, D:4) a +0 giant club (53, -30, D:4) a +0 long sword (56, 12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 2 arrows (1, 0, D:5) an arrow (2, -1, D:5) a +0 shortbow 14 arrows (4, -3, D:5) a +0 club a +0 leather armour (5, -4, D:5) a +0 giant club (5, -3, D:5) a +0 war axe (5, 1, D:5) a +0 dagger (6, -6, D:5) a +0 club a +0 dagger a +0 robe (6, -3, D:5) a +0 dagger a +0 robe (11, -15, D:5) 15 bolts (15, -15, D:5) a +0 giant spiked club (19, -9, D:5) 13 poisoned darts (32, 2, D:5) 13 bolts (34, -17, D:5) 17 bolts (40, 0, D:5) a +0 war axe (49, -16, D:5) 6 large rocks Level 6 of the Dungeon (3, 30, D:6) a +0 centaur barding (19, 31, D:6) a +0 quarterstaff (30, -6, D:6) a +0 giant club (38, 23, D:6) a +0 leather armour (41, 19, D:6) 11 poisoned darts (60, 6, D:6) a +0 trident a +0 chain mail (60, 8, D:6) a +0 war axe a +0 dagger a cursed +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (0, 5, D:7) a +0 halberd (0, 14, D:7) a +0 shortbow 16 arrows (1, 4, D:7) a +0 club (2, 5, D:7) a cursed +0 halberd (4, 20, D:7) a +0 robe (12, -19, D:7) a cursed +0 leather armour (12, -18, D:7) a +0 dagger a +0 robe (12, -17, D:7) a +0 dagger (12, -4, D:7) a +0 giant spiked club a +0 giant club (13, -18, D:7) a +0 halberd (16, 4, D:7) a +0 hand axe a +0 animal skin (17, 3, D:7) 15 poisoned darts (18, -25, D:7) a +0 trident (18, -24, D:7) a +0 club (19, -25, D:7) a +0 trident (30, -19, D:7) a +0 chain mail a +0 whip (30, -18, D:7) a +0 mace (30, -17, D:7) a +0 mace (31, -19, D:7) a +0 club (36, -21, D:7) 14 sling bullets (40, 13, D:7) 17 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 15 arrows (1, 0, D:8) a -3 ring of evasion a cursed amulet of inaccuracy the +4 halberd of Ru's Vengeance {flame, *Contam rElec rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. a +2 whip of freezing (3, -1, D:8) 2 arrows (4, -1, D:8) 2 arrows (4, 0, D:8) an arrow (35, -4, D:8) a +0 flail a +0 mace a boomerang of dispersal a +0 leather armour (35, -3, D:8) a +1 flail of draining a +0 falchion a +0 chain mail (40, -13, D:8) 15 arrows (46, 25, D:8) a +0 quarterstaff (51, -4, D:8) a +0 leather armour a +0 mace a +0 chain mail a +0 dagger a +0 robe a +0 leather armour (51, -3, D:8) a +0 spear (51, 1, D:8) a +0 short sword a +0 ring mail (52, -3, D:8) a +0 flail a cursed -2 leather armour a +0 spear a +0 scale mail a +0 buckler (53, -3, D:8) a +0 spear (53, -1, D:8) a +0 spear (60, 19, D:8) 20 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 fustibalus (11, -7, D:9) a +0 spear (11, 27, D:9) 27 sling bullets (12, 14, D:9) 16 sling bullets (12, 29, D:9) 23 sling bullets (15, -6, D:9) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 halberd of freezing a cursed +0 chain mail (15, 31, D:9) 21 bolts (16, -6, D:9) a +0 dire flail a +0 chain mail (17, -6, D:9) a +0 giant spiked club a +0 giant spiked club (21, 33, D:9) a +0 giant club a +0 giant club (23, -2, D:9) a +0 whip (23, 2, D:9) a +2 scimitar of flaming a +0 robe (23, 17, D:9) a cursed -3 shortbow 3 arrows (23, 18, D:9) 3 arrows (23, 19, D:9) 3 arrows (23, 20, D:9) 3 arrows (23, 21, D:9) an arrow (23, 27, D:9) a +0 giant club a +0 giant club (23, 28, D:9) 2 throwing nets (23, 30, D:9) a throwing net a +0 giant spiked club (26, 21, D:9) a +0 scimitar (30, 14, D:9) +0 acid dragon scales (41, 1, D:9) 22 arrows Level 10 of the Dungeon (0, 0, D:10) 27 sling bullets (10, -1, D:10) a +0 scale mail (19, -12, D:10) a +0 long sword (19, 28, D:10) 25 bolts (21, -12, D:10) a +0 chain mail (25, 31, D:10) a +0 ring mail (29, 7, D:10) 21 arrows (31, -2, D:10) a +0 club (31, -1, D:10) a +0 dagger of flaming (32, -2, D:10) a +0 dagger a +0 short sword (33, -2, D:10) a +0 club (33, -1, D:10) a +0 dagger (33, 17, D:10) a +0 hand axe a +0 plate armour a +0 dagger a +0 robe (34, -5, D:10) a +0 dagger (34, 17, D:10) a +0 whip a +0 leather armour (37, -4, D:10) 27 bolts (41, 18, D:10) a +0 robe (54, 38, D:10) 12 arrows an uncursed ring of see invisible a cursed ring of teleportation a +0 robe Level 11 of the Dungeon (3, -7, D:11) 6 poisoned darts (9, 6, D:11) 8 arrows (10, -7, D:11) an arrow (11, -7, D:11) 2 arrows (12, -10, D:11) a +0 war axe a +0 shortbow 22 arrows (12, -9, D:11) 2 arrows (12, -8, D:11) a +1 shortbow of flaming 22 arrows (12, -7, D:11) a +0 shortbow 9 arrows (14, -15, D:11) 3 arrows (14, -14, D:11) an arrow (14, -12, D:11) an arrow (16, 2, D:11) a +0 club (17, 1, D:11) a +0 dagger (17, 2, D:11) a +0 short sword (42, -26, D:11) an ugly thing corpse (skeletalised by now) a troll skeleton (45, -27, D:11) a +0 hand axe a +0 robe (52, -30, D:11) a +0 long sword (53, -26, D:11) the +7 spear of Waoq {protect, *Drain +Inv rC+++ Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It renders you almost immune to cold. It lets you turn invisible. It causes draining when unequipped. the Ecumenical Temple