roguesci Level 1 of the Dungeon (0, 0, D:1) 20 arrows (4, 3, D:1) a +0 club (8, 0, D:1) a +0 ring mail (10, -5, D:1) 33 bolts (12, 5, D:1) a +0 short sword (12, 16, D:1) 7 tomahawks (13, 5, D:1) a +0 dagger (16, 6, D:1) 5 large rocks (33, 12, D:1) a +0 ring mail (42, -14, D:1) 20 poisoned needles (50, 18, D:1) a +0 hand axe (51, 0, D:1) 5 needles of confusion Level 2 of the Dungeon (5, 19, D:2) 22 bolts (21, 38, D:2) a +0 club (30, 31, D:2) a +0 club (32, 32, D:2) a +0 club a +0 dagger a +0 club (33, 32, D:2) a +0 club a +0 club a +0 short sword a +0 animal skin (37, 40, D:2) a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, 2, D:3) a +0 club (9, 15, D:3) 13 sling bullets (10, -4, D:3) a +0 dagger (10, 12, D:3) a +0 robe a +0 dagger (10, 13, D:3) a +0 robe a +0 dagger (10, 14, D:3) a +0 leather armour a +0 hand axe (13, 12, D:3) a +0 spear (13, 13, D:3) a +0 club (23, -2, D:3) a +0 dagger a +0 hunting sling (23, 7, D:3) 20 sling bullets (23, 11, D:3) a +0 club (24, -13, D:3) a +0 club (25, -12, D:3) a cursed amulet of inaccuracy (28, -9, D:3) 15 arrows (28, -6, D:3) a +0 club a +0 club a +0 ring mail a +0 club a cursed -3 falchion a +0 ring mail a +0 short sword (35, -14, D:3) an uncursed staff of power (35, 1, D:3) a +0 leather armour (41, 18, D:3) a +0 dagger (41, 19, D:3) a +0 dagger (51, 7, D:3) a +0 club (60, 20, D:3) a cursed -3 dagger (61, -1, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 19 bolts (4, 6, D:4) a +0 ring mail (9, 6, D:4) a cursed -2 spear (35, 18, D:4) a +0 hand axe (36, 13, D:4) a +0 cloak (38, 9, D:4) a +0 dagger a +0 robe (38, 10, D:4) a +0 war axe (38, 22, D:4) a +0 club (41, 4, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Kemp's Weapon Shoppe a +0 great sword (91 gold) 2 needles of sleeping (14 gold) 22 stones (30 gold) 26 arrows (72 gold) a +4 great sword of electrocution (534 gold) 14 stones (19 gold) a +0 club (14 gold) the +4 morningstar "Doedixif" {freeze, *Rage rC+ Str+5} (694 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from cold. It may make you go berserk in combat. a +0 dagger (28 gold) the +5 great mace of Discomfort {crush, *Contam +Inv rF+ SInv} (760 gold) It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. It lets you turn invisible. It causes magical contamination when unequipped. a +2 falchion of holy wrath (243 gold) 13 sling bullets (91 gold) (0, 0, D:5) 3 large rocks (10, -45, D:5) a +0 flail of draining (11, -45, D:5) a +0 trident a +0 leather armour a +0 chain mail a +0 hand axe (21, -19, D:5) a +0 scale mail a +0 club a +0 ring mail a +0 whip a steel tomahawk (21, -18, D:5) a steel tomahawk a +0 flail a +0 dagger (33, -24, D:5) a +0 giant club (33, -4, D:5) a +0 mace (unseen) (33, -3, D:5) a cursed +0 ring mail a +0 robe a +0 dagger an orc skeleton (33, -2, D:5) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (33, 3, D:5) a cursed +0 ring mail a +0 hand axe a +0 war axe (35, -37, D:5) a +0 flail (40, -43, D:5) a +0 cloak a +0 club a +0 ring mail (45, -24, D:5) a +0 quarterstaff (49, -42, D:5) a +0 falchion Level 6 of the Dungeon (2, 3, D:6) 2 chunks of flesh (3, 5, D:6) a +0 mace (unseen) (4, 4, D:6) a +0 hand axe (unseen)