rlgrobin the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (7, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +2 leather armour (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +5 demon trident the +0 sword of Power (12, 1, D) a +0 spear of chaos a +5 double sword the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 8, D) a +0 trident (62, 1, D) an uncursed staff of air (62, 4, D) a jackal corpse (62, 10, D) a +0 dagger a +0 robe a +3 ring of evasion (62, 11, D) a +3 spear of flaming a +0 hand axe a +0 scale mail (63, 10, D) a +0 club the +5 arbalest of the Ten Places {venom, +Blink MR- Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you blink. a +0 leather armour (68, 1, D) a +0 flail an orc corpse (skeletalised by now) (68, 2, D) a +0 leather armour an orc corpse (skeletalised by now) (68, 3, D) a +0 whip (69, 0, D) a Grand Grimoire (70, 8, D) a book of Frost (70, 9, D) a +3 fustibalus of freezing (70, 12, D) a +0 flail a +0 scale mail (71, 12, D) a +0 hand axe of venom a +0 scale mail a +0 dagger a +0 short sword a +3 leather armour an orc corpse an orc corpse (71, 16, D) a +4 ring mail of magic resistance (71, 17, D) a book of Alchemy (72, 8, D) an uncursed ring of magical power (72, 12, D) a +0 hand axe (unseen) (72, 16, D) a cursed ring of loudness (72, 17, D) the +6 hand crossbow "Weros" {velocity, +Inv} Any bolt fired from it inflicts extra damage. It lets you turn invisible. (73, 1, D) the +3 shortbow of the Postmodern Seas {velocity, +Fly rN+ Dex-2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (-2). It protects you from negative energy. It lets you fly. It makes you more stealthy. (73, 16, D) a +3 giant club (73, 17, D) the +8 falchion of Xaiged {drain, +Inv Int-3 Dex+5 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It affects your dexterity (+5). It lets you turn invisible. It makes you more stealthy. (74, 2, D) a river rat corpse (skeletalised by now) (75, 1, D) a crystal ball of energy