relionnb Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 15, D:1) a +0 whip (35, 16, D:1) a +0 club (43, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 8, D:2) a +0 short sword (17, 18, D:2) a +0 club (27, 28, D:2) a cursed +0 club (33, -10, D:2) a +0 hunting sling (34, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (28, -26, D:3) a scroll of identify (32, 2, D:3) a +0 hunting sling (34, -6, D:3) a +0 giant club (41, 17, D:3) a +0 club (46, -9, D:3) a quokka corpse (skeletalised by now) (47, -6, D:3) a +0 club (55, -16, D:3) a bat skeleton Level 4 of the Dungeon [Shop] Wirgheb's General Store 10 stones (13 gold) a potion of flight (39 gold) 24 stones (31 gold) a wand of acid (7) (286 gold) the +3 short sword of Doom {elec, +Rage rC+ Dex-4} (410 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It protects you from cold. It lets you go berserk. a potion of magic (104 gold) 21 stones (27 gold) a +0 scale mail (52 gold) 22 stones (28 gold) (0, 0, D:4) 12 gold pieces (3, -3, D:4) 10 stones (4, -8, D:4) a +0 whip