Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14642050555777867293 2812 raph the Destroyer (level 9, -1/45 HPs) Began as a Deep Elf Conjurer on July 10, 2026. Was an Initiate of Sif Muna. Shot with an arrow by a centaur (14 damage) ... on level 7 of the Dungeon. The game lasted 00:13:30 (6013 turns). raph the Destroyer (Deep Elf Conjurer) Turns: 6013, Time: 00:13:31 Health: -1/45 AC: 4 Str: 4 XL: 9 Next: 44% Magic: 20/27 EV: 11 Int: 28 God: Sif Muna [......] Gold: 280 SH: 0 Dex: 13 Spells: 2/23 levels left rFire . . . (100%) f - +10 whip "Corogeud" {chaos, rCorr SInv Stlth+} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +1 cloak {rCorr} rCorr + (50%) (no gloves) SInv + (no boots) Will ..... m - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Stlth +++ b - ring of wizardry HPRegen 0.27/turn k - ring of protection from cold MPRegen 0.40/turn %: faith, wizardry (x1) @: radiating poison A: magic regeneration a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 300 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons c - a +0 short sword e - a +3 vampiric dagger f - the +10 whip "Corogeud" (weapon) {chaos, rCorr SInv Stlth+} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. h - a +3 quarterstaff of chaos j - the +5 hand axe "Z" {pain, Str+5 Stlth-} (You found it on level 5 of the Dungeon) Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. Missiles i - a throwing net l - 4 atropa-tipped darts Armour a - a +0 robe (worn) g - a +1 cloak of corrosion resistance (worn) Jewellery b - a ring of wizardry (worn) d - a ring of wizardry k - a ring of protection from cold (worn) m - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 6 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Wands a - a wand of flame (20) Scrolls a - a scroll of enchant armour x - a scroll of amnesia p - 2 scrolls of poison i - 2 scrolls of identify t - a scroll of teleportation c - a scroll of torment {unknown} Potions g - 3 potions of magic B - 2 potions of berserk rage c - a potion of curing e - 2 potions of enlightenment d - a potion of brilliance {unknown} L - a potion of lignification j - a potion of moonshine w - a potion of heal wounds f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.7 Spellcasting * Level 9.8 Conjurations + Level 4.9 Fire Magic * Level 8.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Mercury Arrow Conj/Alch 100% 2d11 1% 2 d - Fulminant Prism Conj/Alch 28% 3d14 1% 4 e - Flame Wave Conj/Fire 51% 2d13 1% 4 f - Olgreb's Toxic Radia Alch 54% N/A 1% 4 g - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 40% 1d5 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Momentum Strike Conj/Tloc 76% 3d10 1% 2 Scorch Fire 76% 2d8 1% 2 Jinxbite Hex 20% 2d2 3% 2 Brom's Barrelling Bould Conj/Erth 38% 2d7 2% 4 Bombard Conj/Erth 19% 9d4 38% 6 Summon Forest Summ/Tloc 5% N/A 45% 5 Summon Cactus Giant Summ 5% N/A 95% 6 Lehudib's Crystal Spear Conj/Erth 19% 10d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Fedhas Kikubaaqudgha Makhleb Qazlal Sif Muna Trog Uskayaw Vehumet Yredelemnul Zin The Shining One Shops: D:1 * D:3 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal zombie bites your fulminant prism. Your fulminant prism crackles loudly. The jackal zombie bites your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the jackal zombie!! You destroy the jackal zombie! Sif Muna accepts your kill. The blast of energy engulfs the gnoll zombie! The gnoll zombie is almost destroyed. You hear a shout! You hear a shout! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll zombie (almost destroyed, 96% to hit) You focus your ray upon the gnoll zombie. The searing ray hits the gnoll zombie! You destroy the gnoll zombie! Sif Muna accepts your kill. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The centaur is poisoned. You stop channelling your searing ray. Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur looks even sicker. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! You die... ########### #.........# #.........# #.........# . #.........# ...Z##.........# ...c...@......†# ...............####### ....................># ####################.# #...# ###############.#.# #..........##...#.# ##..........#..###.# ............#.## #.# You could see a centaur (very poisoned) and a human zombie. Vanquished Creatures A hornet (D:7) 5 yaks (D:6) Menkaure (D:6) A water moccasin (D:5) An orc warrior (D:5) An ice beast (D:5) A sky beast (D:6) A black bear (D:6) 2 ogres 2 centaurs A bullfrog (D:7) 2 scorpions (D:5) A howler monkey (D:6) 2 bombardier beetles A jelly (D:4) A hound (D:5) 2 orc priests Crazy Yiuf (D:3) A gnoll bouda (D:4) 2 drudes 4 iguanas Terence (D:3) 5 orc wizards 7 adders 5 gnolls (D:4) 2 shadow imps A clockroach zombie (D:2) 4 dart slugs A gnoll zombie (D:7) 2 ribbon worms 4 hobgoblins 6 jackals (D:2) 15 orcs 6 quokkas 6 ball pythons 4 bats (D:1) 9 endoplasms 2 frilled lizards (D:1) 6 goblins A jackal zombie (D:7) 4 kobolds 4 rats 129 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 211 | D:1 | Learned a level 2 spell: Searing Ray 545 | D:1 | Reached skill level 5 in Conjurations 711 | D:1 | Found Gusiq's Assorted Antiques. 968 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 971 | D:2 | Learned a level 2 spell: Mercury Arrow 1244 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1372 | D:2 | Learned a level 4 spell: Fulminant Prism 1704 | D:3 | Reached skill level 1 in Alchemy 2060 | D:1 | Bought a fuming coppery potion for 20 gold pieces 2106 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2213 | D:3 | Encountered Terence 2218 | D:3 | Killed Terence 2219 | D:3 | Reached skill level 6 in Conjurations 2307 | D:3 | Found Rounis's Distillery. 2336 | D:3 | Identified the +10 whip "Corogeud" {chaos, rCorr SInv | Stlth+} 2439 | D:3 | Encountered Crazy Yiuf 2446 | D:3 | Killed Crazy Yiuf 2565 | D:4 | Learned a level 4 spell: Flame Wave 2907 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/15 3022 | D:4 | Reached skill level 5 in Spellcasting 3022 | D:4 | Reached skill level 1 in Fire Magic 3853 | D:5 | Entered Level 5 of the Dungeon 3874 | D:5 | Reached skill level 7 in Conjurations 3874 | D:5 | Reached XP level 7. HP: 36/36 MP: 10/17 4188 | D:5 | Identified the +5 hand axe "Z" {pain, Str+5 Stlth-} 4208 | D:5 | Reached skill level 5 in Alchemy 4263 | D:5 | Learned a level 4 spell: Olgreb's Toxic Radiance 4382 | D:5 | Reached XP level 8. HP: 36/41 MP: 14/19 4470 | D:5 | Reached skill level 8 in Conjurations 4893 | D:6 | Encountered Menkaure 4901 | D:6 | Killed Menkaure 5114 | D:6 | Reached skill level 9 in Conjurations 5319 | D:6 | Reached XP level 9. HP: 45/45 MP: 17/21 5324 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 5642 | D:6 | Found a staircase to the Ecumenical Temple. 5642 | D:6 | Found a statue of an orb of winter. 5643 | D:6 | Found a statue of an orb of winter. 5657 | Temple | Entered the Ecumenical Temple 5666 | Temple | Became a worshipper of Sif Muna the Loreminder 5771 | D:6 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5771 | D:6 | Found a faded altar of an unknown god. 5775 | D:6 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 6013 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, serial_shops, nicolae_shop_behind_doors D:2: layout_loops_ring, serial_undead, serial_undead_c, serial_undead_d, serial_undead_f D:3: layout_rooms, serial_shops, shop, minivault_19, uniq_crazy_yiuf_cottage, uniq_terence D:4: layout_basic, st_stairs_14, minmay_misc_feat_ornament D:5: layout_basic D:6: layout_cave_pools, minmay_temple_entry_offerings, hellmonk_guarded_unrand_hermit, uniq_menkaure D:7: layout_basic, enter_ossuary_3, uniq_blorkula_the_orcula Temple: minmay_temple_curvy_branch Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 9 | 9.8 Spellcasting | 4 5 6 7 | 7.7 Alchemy | 2 3 4 5 7 8 | 8.0 Fire Magic | 1 2 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | 2 || 3 Melee: Whip | | 1 | 2 || 3 Cast: Magic Dart | 31 | 39 | 34 || 104 Searing Ray | 22 | 18 | 27 || 67 Mercury Arrow | 4 | 6 | 2 || 12 Fulminant Prism | | 6 | 9 || 15 Olgreb's Toxic Ra | | | 10 || 10 Flame Wave | | | 1 || 1 Drink: Heal wounds | | | 1 || 1 Read: Identify | | 3 | 3 || 6 Fear | | 1 | 1 || 2 Teleportation | | 1 | || 1 Immolation | | 1 | || 1 Blinking | | 1 | || 1 Fog | | 1 | || 1 Poison | | 1 | || 1 Noise | | 1 | || 1 Enchant weapon | | 1 | || 1 Enchant armour | | | 1 || 1 Amnesia | | | 1 || 1 Stab: Distracted | | | 1 || 1 Armour: Robe | 3 | 22 | 30 || 55 Dodge: Dodged | 4 | 15 | 14 || 33