Dungeon Crawl Stone Soup version 0.34-a0-1060-g97ec47c46e (webtiles) character file. Game seed: 5306789892387279497 145 raph the Conjurer (level 5, -1/38 HPs) Began as a Draconian Conjurer on Nov 1, 2025. Shot with an arrow by a centaur (11 damage) ... on level 4 of the Dungeon. The game lasted 00:05:31 (3412 turns). raph the Conjurer (Draconian Conjurer) Turns: 3412, Time: 00:05:32 Health: -1/38 AC: 0 Str: 10 XL: 5 Next: 6% Magic: 18/22 EV: 22 Int: 20 God: Gold: 28 SH: 0 Dex: 9 Spells: 6/9 levels left rFire x . . (150%) d - melded +3 dagger (drain) rCold . . . (100%) c - melded orb {Energy} rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... f - +5 ring of evasion Stlth ++ g - ring of magical power HPRegen 0.26/turn e - inkwell talisman MPRegen 0.18/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +5), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 132 gold pieces. You spent 104 gold pieces at shops. Inventory: Hand Weapons b - a +0 short sword d - a +3 dagger of draining (melded) Armour a - a +1 buckler c - an orb of energy (melded) Jewellery f - a +5 ring of evasion (worn) g - a ring of magical power (worn) Talismans e - an inkwell talisman (worn) Wands b - a wand of quicksilver (10) Scrolls t - a scroll of teleportation Potions g - a potion of magic f - a potion of lignification {unknown} M - 2 potions of mutation o - a potion of enlightenment {unknown} p - a potion of resistance {unknown} q - a potion of attraction {unknown} s - a potion of haste {unknown} c - 2 potions of curing b - a potion of brilliance Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 6.0(6.5) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Petrify Alch/Erth 2% N/A 75% 4 Conjure Ball Lightning Conj/Air 8% 3x3d6 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Trog Yredelemnul Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse A shadow imp and a centaur come into view. The shadow imp shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The shadow imp spits at you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (77% to hit) You focus your ray upon the shadow imp. The searing ray hits the centaur. The centaur is moderately wounded. The searing ray hits the shadow imp. The shadow imp is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is moderately wounded. The searing ray misses the shadow imp. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You hear an angry hiss. The searing ray hits the centaur. The centaur is severely wounded. The searing ray hits the shadow imp. The shadow imp is almost dead. The centaur shoots an arrow. The arrow hits you! You die... #....#.####### #.# #.#.##.### #.# #..>.....# #.# #.#<####..########.# .........#.......#.# #.#...#.## #......# #.#....# #..##.####### # ....## # #........ #.... #;.#####. #..... #..5c...# ...###.#.######.# .. ... .##. .# .# .# # You could see a centaur and a shadow imp. Vanquished Creatures Jessica (D:2) A clockroach (D:3) 5 adders A dart slug (D:1) 3 ribbon worms 3 endoplasms 5 hobgoblins 3 quokkas 3 ball pythons 4 bats 8 frilled lizards 11 goblins 4 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 316 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 319 | D:1 | Learned a level 2 spell: Searing Ray 1301 | D:2 | Reached skill level 5 in Conjurations 1301 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/10 1946 | D:2 | Noticed Jessica 1950 | D:2 | Killed Jessica 1951 | D:2 | Reached XP level 4. HP: 28/33 MP: 7/11 2433 | D:3 | Found a basalt altar of Yredelemnul. 2500 | D:3 | Found a white marble altar of Elyvilon. 2541 | D:3 | Found a bloodstained altar of Trog. 2650 | D:3 | Found Odiad's Distillery. 2660 | D:3 | Bought a potion of curing for 39 gold pieces 2660 | D:3 | Bought a potion of brilliance for 52 gold pieces 2660 | D:3 | Bought a potion of moonshine for 13 gold pieces 2898 | D:3 | Found a faded altar of an unknown god. 2979 | D:3 | Reached skill level 6 in Conjurations 2979 | D:3 | Reached XP level 5. HP: 38/38 MP: 13/13 3409 | D:4 | Noticed a centaur 3412 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic D:2: kennysheep_the_goblin_king, layout_rooms, minmay_lizard_pond, uniq_jessica D:3: layout_rooms, kennysheep_ying_yang, mainiacjoe_overflow_24_doors, serial_shops, nicolae_shop_gibbet_a_chance, shapermc_ecumenical_altar_pompeii, serial_glass, glass_columns_a, glass_columns_a D:4: layout_loops_cross, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_hall, minmay_manual_moon Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | || 22 Melee: Short sword | 17 | || 17 Unarmed | 3 | || 3 Tailslap | 1 | || 1 Dagger | 2 | || 2 Cast: Magic Dart | 53 | 22 || 75 Searing Ray | 8 | 8 || 16 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Fear | | 1 || 1 Noise | | 1 || 1 Enchant weapon | | 1 || 1 Enchant armour | | 1 || 1 Torment | | 1 || 1 Immolation | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Armour: None | 18 | 9 || 27 Dodge: Dodged | 32 | 1 || 33 Block: Buckler | 2 | || 2 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3410 | 3288 | 122 | 796 | 2064 | 4 | 852.5 | Dungeon | 3410 | 3288 | 122 | 796 | 2064 | 4 | 852.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1258 daAuts D:3: 1110 daAuts D:2: 948 daAuts D:4: 92 daAuts