Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 6684765579651192472 65 raph the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Feb 1, 2024. Killed from afar by an orc wizard (4 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:03:28 (2631 turns). raph the Conjurer (Draconian Conjurer) Turns: 2631, Time: 00:03:28 Health: -2/26 AC: 6 Str: 9 XL: 3 Next: 94% Magic: 4/7 EV: 12 Int: 20 God: Gold: 57 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . d - +0 dagger (heavy) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 heavy dagger (weapon) Armour h - a +0 pair of gloves (worn) Jewellery j - a ring of magical power Potions c - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc wizard is lightly wounded. An orc comes into view. It is wielding a +0 whip. The orc wizard gestures at you while chanting. You are confused. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc moves out of view. You hear a shout! You hear a loud squeak. A magic dart appears from out of thin air! The magic dart hits you! The orc throws a stone. Something tries to affect you, but you resist. You feel less confused. You are confused. You bump into the rock wall. You hear some strange, mumbled words. You are more confused. Something completely misses you. The orc throws a stone. The stone hits you but does no damage. Something barely misses you. The orc throws a stone. The stone hits you but does no damage. You bump into the rock wall. Something hits you. Something hits you but does no damage. You bump into the rock wall. Something hits you but does no damage. Something hits you but does no damage. You're too confused to move! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Okay, then. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. A magic dart appears from out of thin air! The magic dart hits you. You die... ### ..# ######## #.# ######......### #.# #.............. #.# ##.###...###### #.########...###@.#### # ............#.###.##.. . ...#######.#.####{##.# .# (..............##o##.# ##.# .(.####..#####.##o##.# ... #.## #..# .##g##.##.# #.# #..# ##o...ooo# ..# #..# #.##.##|# ..# #..# #.##.# ... You could see 3 orcs and a hobgoblin. Vanquished Creatures Terence (D:2) A ribbon worm (D:2) An orc (D:3) 2 endoplasms 2 giant cockroaches 7 goblins 4 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:2) 2 bats (D:2) 3 frilled lizards 3 kobolds 6 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 53 | D:1 | Found Hujef's Antique Armour Boutique. 332 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 358 | D:1 | Found a faded altar of an unknown god. 496 | D:1 | Learned a level 2 spell: Searing Ray 2007 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 2232 | D:2 | Noticed Terence 2249 | D:2 | Killed Terence 2250 | D:2 | Reached skill level 5 in Conjurations 2630 | D:3 | HP: 1/26 [something/puff of flame (5)] 2631 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, serial_shops, nicolae_shop_just_a_little_nook, hellmonk_ecumenical_altar_zigzags, roderic_serpentine_path, minmay_crystal_room D:2: layout_loops_ring, uniq_terence D:3: layout_loops_ring, jmf_multi_god_temple, roderic_nine_men_s_morris Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 8 Cast: Magic Dart || 22 Searing Ray || 21 Use: Scroll || 7 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 31 Dodge: Dodged || 15