Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 14467107003162230997 102 raph the Insei (level 4, -3/33 HPs) Began as a Merfolk Transmuter on Nov 25, 2023. Killed by nerve-wracking pain ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:13 (1889 turns). raph the Insei (Merfolk Transmuter) Turns: 1889, Time: 00:03:14 Health: -3/33 AC: 2 Str: 10 XL: 4 Next: 77% Magic: 6/7 EV: 13 Int: 14 God: Gold: 67 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - melded +2 helmet rElec . g - scarf {repulsion} rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... e - amulet of magic regeneration Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.50/turn %: repel missiles @: appendages, wereblooded, hasted, very quick A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 3 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 helmet (melded) g - a scarf of repulsion (worn) Jewellery e - an amulet of magic regeneration (around neck) Potions b - a potion of lignification d - 2 potions of heal wounds {unknown} f - a potion of flight h - a potion of might {unknown} Skills: + Level 1.8 Fighting + Level 3.4 Dodging * Level 4.2 Unarmed Combat + Level 2.4 Spellcasting * Level 4.1 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 26% N/A 4% 1 b - Wereblood Tmut 13% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 7% N/A 28% 3 Ozocubu's Armour Ice 1% N/A 56% 3 Ice Form Ice/Tmut 7% N/A 67% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Simulacrum Ice/Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 whip. You barely miss the orc priest. Your punch misses the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You hit the orc priest. You headbutt the orc priest. You feel a bit better. You kill the orc priest! Your transformation is almost over. Your Transmutations skill increases to level 4! An orc priest comes into view. It is wielding a +0 whip. The orc wizard shouts! You hear a shout! The orc priest begins to cast a cantrip, but forgets the words! You see here a +0 whip. The orc wizard shouts! The orc wizard casts a spell at you. You are confused. The orc wizard gestures at you while chanting. You resist with some effort. You bump into the rock wall. You bump into the rock wall. You howl as the wereblood boils in your veins! You feel less confused. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Okay, then. You feel yourself speed up. Your horns disappear. Your +2 helmet unmelds from your body. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your +2 helmet melds into your body. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ..............# ...........o. .........oo #..o.....o #o# ###o# #.o.# # #####.#.#.# #...@.....# #.####.#### #<........# #..##....## .....#.....# #####.#.....# #.#.....# #.####### #.# You could see an orc priest, 2 orc wizards and an orc. Vanquished Creatures An orc priest (D:3) Robin (D:1) An adder (D:2) 3 dart slugs 2 endoplasms A giant cockroach (D:2) 8 goblins 5 hobgoblins 6 jackals (D:2) 3 kobolds A quokka (D:1) 6 ball pythons (D:1) 2 bats A frilled lizard (D:1) A rat (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/5 378 | D:1 | Learned a level 2 spell: Wereblood 1024 | D:2 | Reached XP level 3. HP: 25/26 MP: 3/6 1305 | D:2 | Noticed Robin 1343 | D:2 | Noticed Terence 1358 | D:1 | Killed Robin 1359 | D:1 | Reached XP level 4. HP: 23/33 MP: 7/7 1889 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, feat_on_display D:2: layout_basic, uniq_robin, uniq_terence D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, chequers_serial_rivers_large_b, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Transmutations | 3 4 | 4.1 Dodging | 3 | 3.4 Unarmed Combat | 4 | 4.2 Fighting | | 1.8 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 104 | 25 || 129 Headbutt | 13 | 2 || 15 Tailslap | 1 | || 1 Punch | 2 | || 2 Cast: Beastly Appendage | 22 | 6 || 28 Wereblood | 3 | 2 || 5 Use: Scroll | 7 | || 7 Potion | | 1 || 1 Stab: Sleeping | 3 | || 3 Armour: Robe | 22 | 6 || 28 Dodge: Dodged | 76 | 12 || 88