Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 7307200380197893973 43 raph the Chiller (level 3, -4/24 HPs) Began as a Merfolk Ice Elementalist on May 6, 2023. Slain by an ogre ... wielding a +0 giant club (28 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1453 turns). raph the Chiller (Merfolk Ice Elementalist) Turns: 1453, Time: 00:02:47 Health: -4/24 AC: 2 Str: 8 XL: 3 Next: 58% Magic: 8/15 EV: 12 Int: 16 God: Gold: 43 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . i - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of the acrobat Stlth ++ k - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: acrobat @: freezing walls, very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons h - a +0 dagger i - a +0 rapier (weapon) m - a +2 dagger of venom Armour a - a +0 robe (worn) Jewellery f - an amulet of the acrobat (around neck) k - a ring of magical power (left hand) Scrolls e - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} l - a scroll of identify {unknown} o - 2 scrolls of amnesia {unknown} Potions b - 2 potions of magic c - a potion of berserk rage {unknown} d - a potion of brilliance {unknown} g - 2 potions of haste {unknown} n - 2 potions of flight {unknown} p - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.7 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 1% 1 b - Frozen Ramparts Ice 40% 1d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Pois/Air 2% N/A 30% 2 Ozocubu's Armour Ice 20% N/A 6% 3 Summon Ice Beast Ice/Summ 10% N/A 54% 4 Dispel Undead Necr 1% 3d6 90% 4 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! You start resting. HP restored. Found 5 stones and a chain mail. You see here a staff of fire. An ogre comes into view. It is wielding a +0 giant club. An endoplasm comes into view. The endoplasm moves out of view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ogre! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) You freeze the ogre. The ogre is moderately wounded. The wall freezes the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .......##.########.############## ...######.##### #.#...#......... .|#######.....####.#.#.#.######## >.............+..........## #.. #########.....####.#.#.#..#####.# #.....# #.#.#.#......#.# #.....# #.#.#.#.####.#.# #.....####.....#.# #...# #.....#.@..#.###.# ##... #######.....#O##.#.....######.. ..............##............#.# ###########...##..............# ..........###...(.......### ....##....+....<<.......# .. #....###...........### #....# #...........##. #....# #...........##. You could see an ogre. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms 3 giant cockroaches 4 goblins 2 hobgoblins 3 kobolds (D:1) 3 quokkas A ball python (D:1) 2 bats 2 frilled lizards (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 389 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 429 | D:1 | Reached skill level 5 in Ice Magic 1109 | D:2 | Reached XP level 3. HP: 23/24 MP: 6/6 1113 | D:2 | Learned a level 3 spell: Frozen Ramparts 1444 | D:2 | Noticed an ogre 1453 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_basic, minmay_misc_feat_rugged, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.7 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 2 Rapier || 20 Cast: Freeze || 34 Frozen Ramparts || 1 Stab: Sleeping || 3 Armour: Robe || 6 Dodge: Dodged || 29