Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 1494811658121405246 52 raph the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 1, 2023. Was an Initiate of Vehumet. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1537 turns). raph the Conjurer (Deep Elf Conjurer) Turns: 1537, Time: 00:01:48 Health: -3/19 AC: 4 Str: 4 XL: 3 Next: 60% Magic: 2/9 EV: 12 Int: 24 God: Vehumet [......] Gold: 35 SH: 3 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . m - +0 dagger rCold . . . Faith . q - +0 buckler rNeg + . . Spirit . a - +0 robe rPois . Reflect . n - +1 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of positive energy MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons m - a +0 dagger (weapon) Missiles f - 5 poisoned darts Armour a - a +0 robe (worn) n - a +1 helmet (worn) q - a +0 buckler (worn) Jewellery e - a ring of positive energy (left hand) Scrolls c - 2 scrolls of magic mapping {unknown} g - a scroll of teleportation {unknown} h - 2 scrolls of enchant weapon {unknown} j - 2 scrolls of fog {unknown} k - 2 scrolls of identify {unknown} l - 2 scrolls of vulnerability {unknown} o - a scroll of noise {unknown} p - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} i - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 13% 3 Fulminant Prism Conj/Hex 8% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 41% 4 Summon Ice Beast Ice/Summ 3% N/A 82% 4 Summon Mana Viper Hex/Summ 3% N/A 99% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Message History The gnoll shouts! The searing ray misses the gnoll. A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll shouts! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll closely misses you. The gnoll shouts! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! You block the gnoll's attack. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll hits you with a +0 flail! You die... ######### #.......# #.#####.#### #### #.#####....#####.... #.##.......##....#### ##.##.##.g...........# #........#####....##. #.....@g.# ####)# #.##..#.## ). #.##.##.# #.# #.##.##.# # #.......# ####.#### #.# ####.#### #.......# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A ball python (D:2) 5 endoplasms 3 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 2 kobolds (D:1) A bat (D:2) A frilled lizard (D:2) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 311 | D:1 | Reached skill level 5 in Conjurations 421 | D:1 | Found a faded altar of an unknown god. 425 | D:1 | Learned a level 2 spell: Searing Ray 1008 | D:2 | Found a radiant altar of Vehumet. 1012 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1243 | D:2 | Became a worshipper of Vehumet 1537 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_loops_cross, basic_altar, minmay_goblin_outpost Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 2 Cast: Magic Dart || 18 Searing Ray || 14 Armor: Robe || 1 Dodge: Dodged || 6 Block: Buckler || 1