raph Level 1 of the Dungeon (0, 0, D:1) a +6 ring of intelligence (1, 31, D:1) a +0 leather armour (12, 4, D:1) a +0 short sword (21, -16, D:1) a +0 trident (28, -20, D:1) a book of Burglary (30, -18, D:1) a +0 leather armour (38, -6, D:1) a +0 club (39, 17, D:1) a +0 club (41, -20, D:1) 7 stones (43, -8, D:1) 8 stones (44, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -12, D:2) a +3 dagger of speed (4, -4, D:2) a +0 dagger (11, 1, D:2) the +1 leather armour of the Comet {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible. (15, -14, D:2) a +0 short sword (25, -32, D:2) a +0 club (27, -1, D:2) a +0 leather armour (28, -7, D:2) a book of Party Tricks (33, -4, D:2) a +0 dagger (40, -35, D:2) a book of Necromancy (43, -18, D:2) a +0 hand axe (45, -4, D:2) a +0 dagger (46, -19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (1, -20, D:3) a +0 club (6, 4, D:3) a +0 ring mail a +2 helmet a +0 dagger (6, 5, D:3) a +0 club (6, 6, D:3) a +0 dagger (6, 7, D:3) a +0 club (8, 5, D:3) a +0 plate armour (11, -8, D:3) a +0 robe (14, 17, D:3) a +0 dagger (15, 9, D:3) a potion of curing (23, -20, D:3) a +0 animal skin (23, -13, D:3) the +0 pair of boots "Bayrr" {Stlth+} Stlth: It makes you more stealthy. (24, 6, D:3) a +0 ring mail a +0 club (35, 24, D:3) a +0 hand axe (38, 14, D:3) a +0 dagger (39, 23, D:3) a +0 dagger (40, 23, D:3) a +0 dagger a +0 club (41, -8, D:3) a +0 dagger (55, -24, D:3) a ring of wizardry Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, -9, D:4) a +0 short sword (12, -15, D:4) an Inescapable Atlas (16, 12, D:4) a book of Dreams (17, -8, D:4) a +2 whip of flaming a +0 robe (20, 6, D:4) a +0 leather armour (30, -17, D:4) a +0 short sword (33, -17, D:4) a +0 dagger (35, -1, D:4) a +0 whip a +0 ring mail (36, -22, D:4) a +1 dagger of protection a +0 ring mail (41, -23, D:4) 2 potions of brilliance Level 5 of the Dungeon (5, -19, D:5) a +0 whip (6, -19, D:5) a +0 chain mail a +0 whip (7, -19, D:5) a +0 spear (7, -14, D:5) a +0 club (7, 4, D:5) a +0 rapier a +0 leather armour (8, -23, D:5) a +0 club (8, -19, D:5) a +0 spear a +0 leather armour (8, -18, D:5) a +0 whip (8, -15, D:5) a +0 club (8, -14, D:5) a +0 leather armour a +0 club (8, -13, D:5) a +0 flail (13, -14, D:5) a +0 robe a +0 dagger (13, -5, D:5) a +0 club (18, -15, D:5) a +0 giant spiked club (21, -13, D:5) a +0 robe (29, -3, D:5) a +0 pair of gloves (31, -22, D:5) a +0 hand axe a +0 chain mail (31, -3, D:5) a +0 spear (32, -4, D:5) a +0 giant club (41, -32, D:5) a +0 whip (41, -29, D:5) a +0 club (41, -28, D:5) a +0 whip (41, -23, D:5) a +0 pair of gloves (41, 6, D:5) a +0 rapier (48, -4, D:5) a +0 hammer (49, -22, D:5) a +0 dagger 2 boomerangs a +0 leather armour (51, -5, D:5) a +2 quarterstaff of chaos a +0 cloak (56, 5, D:5) a +0 giant club (62, -18, D:5) a +1 battleaxe of freezing Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (2, 5, D:6) a +0 robe (4, 14, D:6) a +0 hand axe 2 boomerangs a +0 chain mail (7, 3, D:6) a +0 club (8, 2, D:6) a +0 dagger a +0 dagger (14, -7, D:6) a +0 falchion (17, -1, D:6) the +3 halberd of the Open Hand {freeze, Fly rElec MP-9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Fly: It grants you flight. (19, 13, D:6) a +0 dagger a +0 robe (24, 25, D:6) Great Wizards, Vol. VII (26, 5, D:6) a +0 robe (26, 7, D:6) a +0 battleaxe a +0 robe a +0 giant club (27, 5, D:6) a +0 mace a +0 robe (29, -2, D:6) a +0 shortbow (34, 1, D:6) a +0 glaive (35, 8, D:6) a +0 giant club (35, 11, D:6) a +0 shortbow (38, -18, D:6) a +0 leather armour (41, 14, D:6) a +0 dagger (44, 3, D:6) a +0 club a +0 ring mail Level 7 of the Dungeon [Shop] Kofaafiss's Antique Armour Boutique a +0 cloak (126 gold) a +0 leather armour (56 gold) a +0 ring mail (112 gold) a +0 robe (19 gold) the +0 leather armour of Vanity {Str+2 Slay+2} (604 gold) Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 pair of boots of stealth (322 gold) a +0 robe (19 gold) a +3 plate armour of fire resistance (1260 gold) a +0 leather armour (56 gold) a +0 leather armour (56 gold) (0, 0, D:7) a +0 falchion (4, -5, D:7) a +0 giant club (6, 17, D:7) a +0 ring mail (10, 14, D:7) a +0 pair of gloves (10, 19, D:7) a +0 short sword a +0 robe a +0 dagger of venom a +0 robe a +0 dire flail a +0 robe (11, 18, D:7) a +3 long sword a +0 robe (14, 1, D:7) a +0 hand axe (17, -4, D:7) a +0 chain mail (28, 15, D:7) a +0 whip of draining (28, 16, D:7) a +1 whip of distortion a +0 robe (32, -5, D:7) a +0 club (33, -5, D:7) a +0 club (34, -4, D:7) a +0 flail (35, -3, D:7) a +0 dagger a +0 leather armour (36, -1, D:7) a +0 war axe a +0 leather armour (38, 13, D:7) a +0 halberd (38, 14, D:7) a +0 flail (40, 6, D:7) a +0 shortbow (41, 0, D:7) a +0 dagger a +0 robe (43, 10, D:7) a +0 club (43, 12, D:7) a +0 whip (44, 11, D:7) a +0 dagger a +0 leather armour (45, 9, D:7) a +0 club a +0 leather armour (46, 9, D:7) a +0 dagger a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (2, -5, D:8) a +0 robe (10, -27, D:8) a +0 short sword (10, -24, D:8) a +0 mace (10, -23, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (17, 14, D:8) a +0 leather armour (17, 16, D:8) a +0 mace a +0 chain mail (19, 16, D:8) a +0 mace (21, 27, D:8) a scarf of harm (30, 3, D:8) an amulet of reflection (37, 8, D:8) a +0 spear (43, -3, D:8) a +0 hand axe (51, -23, D:8) the +10 short sword "Zippit" {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+5). Trog disapproves of the use of such an item. Level 9 of the Dungeon (0, 0, D:9) a +0 short sword a +0 cloak (0, 29, D:9) a +0 battleaxe a +0 scale mail (1, 6, D:9) a +0 dagger (1, 7, D:9) a +0 dagger a +0 whip a +0 club 3 stones (16, 45, D:9) 2 potions of degeneration (23, 50, D:9) a +0 pair of gloves (25, 0, D:9) a +0 robe a +0 dagger (26, 0, D:9) a +0 club (26, 1, D:9) a +0 club (34, 1, D:9) a +0 scale mail (36, 18, D:9) a +0 shortbow (39, 12, D:9) a +0 ring mail (55, 44, D:9) a +3 dagger (56, 44, D:9) a +0 mace a +0 plate armour (60, 40, D:9) a +0 flail a +0 ring mail (61, -3, D:9) a +0 war axe a +0 robe (62, -3, D:9) a +2 morningstar a +0 robe (62, -2, D:9) a +4 great sword a +0 robe (62, -1, D:9) a +4 war axe a +0 robe (63, 37, D:9) a +0 short sword a +0 leather armour (67, -2, D:9) a +0 hand axe (67, 49, D:9) 53 stones a +0 animal skin Level 10 of the Dungeon (0, 0, D:10) a +0 robe (1, -4, D:10) the +9 whip "Ihogevux" {elec, Fragile rPois rN+ Will+} It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (2, -5, D:10) a yak corpse (skeletalised by now) (13, 25, D:10) a +0 robe (19, 20, D:10) a yak corpse (skeletalised by now) (20, 20, D:10) a yak corpse (skeletalised by now) (22, -5, D:10) a +0 flail a +0 whip a +2 quarterstaff of speed a +0 sling a +0 ring mail (24, -6, D:10) a +0 club (24, -5, D:10) a +0 spear a +0 ring mail a +0 kite shield (24, 2, D:10) a +0 club (24, 6, D:10) a steam dragon corpse (skeletalised by now) (33, -2, D:10) a +0 halberd (34, -10, D:10) 4 stones (35, 4, D:10) 5 boomerangs (36, 13, D:10) a +0 quarterstaff (44, 5, D:10) a +0 falchion (45, 18, D:10) a staff of air (46, 17, D:10) a +0 morningstar (47, 14, D:10) a +0 war axe