raph Level 1 of the Dungeon (5, 12, D:1) a +0 whip (9, 8, D:1) 2 stones (10, 31, D:1) a +0 barding (23, 13, D:1) 7 stones (35, 3, D:1) a +0 robe (43, 3, D:1) 3 stones (46, 7, D:1) a +1 dagger of venom Level 2 of the Dungeon [Shop] Ycakkias's Jewellery Boutique an amulet of magic regeneration (300 gold) the ring "Peichuuw" {Fire Str+4 Dex-4} (320 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). Dex: It affects your dexterity (-4). rF: It protects you from fire. rC: It makes you vulnerable to cold. a ring of fire (250 gold) a ring of resist corrosion (200 gold) a ring of ice (250 gold) an amulet of the acrobat (300 gold) a ring of poison resistance (200 gold) a ring of protection from cold (250 gold) a ring of ice (250 gold) a +4 ring of protection (360 gold) an amulet of guardian spirit (300 gold) (3, 19, D:2) a +0 short sword (15, -4, D:2) a +0 mace (38, -4, D:2) a +0 chain mail (38, 35, D:2) a +0 dagger (39, 14, D:2) 4 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -20, D:3) a +0 club (9, 5, D:3) a +0 spear (10, 5, D:3) a +1 whip of freezing a +0 flail a +0 short sword a +0 dagger a +0 robe (11, -12, D:3) a +0 mace (11, 0, D:3) a +0 flail (11, 4, D:3) a +0 hand axe (12, 12, D:3) 5 stones (13, 11, D:3) 2 stones (16, -15, D:3) a +0 dagger (17, -9, D:3) a +0 dagger (21, -6, D:3) a +0 leather armour (22, -7, D:3) a +0 whip (23, 21, D:3) a +0 scimitar (26, 0, D:3) a +0 flail (34, -10, D:3) a +0 flail a +0 chain mail a +0 flail 2 boomerangs (35, -10, D:3) a +0 short sword a +0 scale mail a +0 falchion (53, 4, D:3) a +0 robe Level 4 of the Dungeon [Shop] Qusenluo's Jewellery Boutique a ring of protection from cold (275 gold) a +6 ring of dexterity (396 gold) a ring of ice (275 gold) a +6 ring of dexterity (396 gold) a ring of ice (275 gold) an amulet of magic regeneration (330 gold) a ring of poison resistance (220 gold) a ring of wizardry (330 gold) the amulet of the Philosopher {Reflect Contam Dex+6 SH+5} (484 gold) [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. SH: It affects your SH (+5). (0, 0, D:4) a +0 robe (21, 10, D:4) a +0 scale mail (30, 4, D:4) an orb of wrath (54, -29, D:4) a +1 vorpal mace a +0 robe (61, -3, D:4) a +0 scale mail (61, 17, D:4) 8 stones (64, 2, D:4) a scarf of invisibility Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 leather armour (5, -22, D:5) a +0 chain mail a +0 hand axe (14, -15, D:5) a +0 robe a +0 dagger (14, -13, D:5) a +0 dagger a +0 ring mail a +1 short sword of flaming (15, -8, D:5) 4 stones (22, -27, D:5) 7 stones (41, -5, D:5) a +0 scythe a +0 robe Level 6 of the Dungeon (3, 2, D:6) a +0 mace (3, 3, D:6) a +0 leather armour a +0 mace a +0 leather armour a +0 trident a +0 leather armour a +0 whip (17, 21, D:6) 6 stones (18, -6, D:6) a +0 sling (21, 30, D:6) a +0 longbow (29, 28, D:6) a +0 ring mail (30, 36, D:6) a +0 ring mail a +0 morningstar (31, 41, D:6) a +0 giant spiked club (38, 35, D:6) a +0 giant club (41, -2, D:6) a +0 mace of protection (46, 14, D:6) a +0 flail (55, 15, D:6) the +1 pair of gloves "Edipoh" {Harm rCorr} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Level 7 of the Dungeon (0, 0, D:7) 6 stones (21, 11, D:7) a +0 ring mail (22, 9, D:7) a staff of poison (23, -19, D:7) 4 stones (24, 7, D:7) a +0 giant club (28, 6, D:7) a +0 dagger (31, 4, D:7) 3 stones (32, -15, D:7) a +0 war axe (37, 1, D:7) 5 stones (37, 16, D:7) a +0 club 4 stones (38, 16, D:7) a +0 whip a +0 leather armour a +0 short sword 2 stones a +0 club a +0 club (39, 16, D:7) a +0 short sword a +1 short sword of holy wrath (47, -30, D:7) a +0 club (47, -29, D:7) a +0 whip a +0 club a +0 robe a +0 club (47, -26, D:7) 4 stones (48, -29, D:7) 3 large rocks (48, -28, D:7) a +0 halberd (49, -31, D:7) a +0 dagger (51, -28, D:7) a +1 leather armour of fire resistance a +0 quarterstaff a +0 sling (53, -34, D:7) a +0 whip (55, -16, D:7) a +0 spear (56, -16, D:7) a +0 whip a +0 spear a +0 robe a +0 dagger (58, 10, D:7) a +0 vorpal hand axe (62, 13, D:7) a +0 club (62, 14, D:7) a +0 dagger a +0 robe (62, 15, D:7) a +0 short sword a +0 chain mail a +0 dagger a +0 robe a +0 chain mail (62, 16, D:7) a +0 hand axe (64, 15, D:7) a +0 flail (64, 16, D:7) a +0 club a +0 leather armour (65, -27, D:7) a +2 spear of pain Level 8 of the Dungeon (0, 0, D:8) a +0 club (6, -15, D:8) a +0 falchion a +0 ring mail (6, 0, D:8) a +0 trident (7, -22, D:8) a +0 dagger (7, -20, D:8) a +0 chain mail (8, -21, D:8) a +0 robe a +0 dagger (8, -20, D:8) a +0 flail (9, -19, D:8) a +0 leather armour a +0 trident (9, 5, D:8) the +4 scimitar "Leviticus" {spect, rF+ rN+ Int+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It protects you from negative energy. (12, 5, D:8) a +0 giant club a +0 giant spiked club (17, -14, D:8) a +0 mace (17, -12, D:8) a +0 flail (26, -27, D:8) a +3 leather armour (35, -20, D:8) +0 steam dragon scales Level 9 of the Dungeon (0, 0, D:9) a +0 battleaxe a +0 plate armour a +1 hand axe of freezing an orc corpse (skeletalised by now) (1, -1, D:9) a +0 dagger (1, 0, D:9) a +0 flail an orc corpse (skeletalised by now) (21, 8, D:9) a scroll of enchant weapon (22, 0, D:9) a +0 long sword a +0 plate armour an orc corpse (22, 3, D:9) a troll corpse (23, 3, D:9) a +0 dagger a +0 robe a scroll of teleportation the Ecumenical Temple