Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3880723474849548107 6 raph the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Dec 12, 2022. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (524 turns). raph the Caller (Merfolk Summoner) Turns: 524, Time: 00:00:30 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 13% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You see here a +0 dagger. d - a +0 dagger Your bat hits the giant cockroach but does no damage. Your bat hits the giant cockroach. The giant cockroach dies! d - a +0 dagger (weapon) You start resting. Magic restored. Your bat disappears in a puff of smoke! Your bat disappears in a puff of smoke! HP restored. A goblin comes into view. It is wielding a +0 dagger. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You closely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. Your rat barely misses the goblin. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. Your rat closely misses the goblin. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. Your rat barely misses the goblin. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your rat misses the goblin. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 dagger. You die... ........######### ................# ...>............# #....#........# #.#..#........# #.#.....#+###########. #.#.#........?........ #...#................. ##..###.#.....@g.....# ##.....#.....r......# #####..##..............# ........#.##...........# ........#.##...........# ..........##...........# .......#..########.#.... .......#...###### ...... .......##.....|.####... You could see a goblin (ally target) and a friendly rat (summoned). Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 524 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, dreamdust_ecumenical_altar_statues Action || total -------------------------++------- Melee: Unarmed || 14 Dagger || 6 Cast: Summon Small Mamm || 7 Armor: Robe || 3 Dodge: Dodged || 17