raph Level 1 of the Dungeon [Shop] Qaagefa's Armour Boutique a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 crystal plate armour (1120 gold) a +0 pair of gloves (63 gold) a +0 troll leather armour (210 gold) [Shop] Eqeefat's Weapon Boutique a +1 sling of freezing (97 gold) a +0 mace (30 gold) a +0 long sword (35 gold) a +0 sling (15 gold) a +0 sling (15 gold) a +3 broad axe of flaming (242 gold) a +0 spear (30 gold) a +0 sling (15 gold) (0, 0, D:1) a +0 club a stone (4, -48, D:1) a +0 hand axe (12, -39, D:1) a +0 sling (24, -30, D:1) a +0 ring mail (39, -13, D:1) a +0 spear (44, -49, D:1) a +0 quarterstaff (47, -41, D:1) a +0 club (51, -27, D:1) a +0 club (62, -19, D:1) 4 stones Level 2 of the Dungeon [Shop] Lasax's Armour Shoppe a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 pair of boots (63 gold) a +0 robe (9 gold) the +3 robe of Fortification {rElec rF+ rN+ rCorr} (651 gold) rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 ring mail (56 gold) a +0 leather armour (28 gold) (0, 0, D:2) a +0 sling (1, -15, D:2) a +0 quarterstaff (7, 14, D:2) a +0 falchion (10, -28, D:2) 3 stones (12, 16, D:2) a +0 dagger (18, -16, D:2) a +1 ring mail of fire resistance (22, -23, D:2) 5 stones (42, -9, D:2) a +0 robe (42, -2, D:2) a +0 club (51, 14, D:2) 4 large rocks (59, 12, D:2) a +0 scale mail Level 3 of the Dungeon (3, -7, D:3) 6 stones (14, 24, D:3) a +0 leather armour (20, -8, D:3) a +0 dagger (20, 23, D:3) a +0 scale mail (22, -7, D:3) a +0 short sword (27, -11, D:3) 5 stones (30, 6, D:3) 7 stones (30, 13, D:3) a +0 morningstar (33, 4, D:3) a +0 dagger (37, 9, D:3) a +0 spear (42, 20, D:3) a +0 ring mail Level 4 of the Dungeon (9, 23, D:4) a +0 rapier (17, 1, D:4) a +0 pair of boots (19, -2, D:4) a +0 short sword (22, 3, D:4) a +0 mace (24, 2, D:4) a +0 flail (25, 4, D:4) 3 stones (31, 19, D:4) the +1 ring mail "Naturha" {Harm Dex+2} Dex: It affects your dexterity (+2). Harm: It increases damage dealt and taken. (37, 6, D:4) a +0 kite shield (44, -8, D:4) a +0 trident (46, -10, D:4) a +0 club (49, -7, D:4) a +3 quarterstaff of chaos a +0 cloak (52, -2, D:4) a +0 hammer (52, 0, D:4) a +1 hammer of holy wrath (52, 5, D:4) a +0 hammer Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (8, 0, D:5) a +0 plate armour (16, -10, D:5) a +0 trident (28, 9, D:5) a +0 robe a +0 whip of freezing (32, -2, D:5) 5 stones (45, -7, D:5) a +0 short sword (46, -4, D:5) a +0 club (46, -3, D:5) a +0 trident Level 6 of the Dungeon (6, -2, D:6) 4 stones (12, 14, D:6) a +0 robe (16, 8, D:6) a +0 leather armour (19, 2, D:6) 2 stones (24, 5, D:6) 5 stones (38, 14, D:6) 3 poisoned darts (39, 4, D:6) a scarf of shadows (53, 0, D:6) a scroll of enchant armour (54, 1, D:6) 3 scrolls of immolation (55, 0, D:6) 21 gold pieces Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 8, D:7) 7 stones (1, 0, D:7) a +0 whip a +0 robe (1, 1, D:7) a +0 club a +0 spear (1, 4, D:7) a +0 halberd a +0 hand axe (1, 5, D:7) a +2 dagger of speed a +0 robe (1, 6, D:7) a +0 whip a +0 ring mail a +0 hand axe a +3 ring mail (2, 0, D:7) a +0 whip (16, 30, D:7) a +0 shortbow (18, -7, D:7) a +0 dagger (19, -6, D:7) a +0 hand axe (21, 11, D:7) a +0 dire flail a +0 chain mail (22, -4, D:7) a +0 club a +0 leather armour (22, 11, D:7) a +0 dagger a +0 robe (23, 11, D:7) a +0 dagger a +0 robe (23, 12, D:7) a +0 hand axe (24, -4, D:7) a +0 club (24, 12, D:7) a +0 quarterstaff a +0 sling a +3 leather armour of cold resistance (25, -1, D:7) a +0 club (31, 31, D:7) a +0 robe a +0 dagger (33, 9, D:7) a +0 robe a +0 short sword (33, 10, D:7) a +0 robe a +5 flail of freezing (34, 14, D:7) a +0 robe a +4 long sword (35, -10, D:7) a +0 dagger (50, -3, D:7) a +0 club a +2 trident of holy wrath a +0 ring mail a +0 club (51, -11, D:7) 3 stones a +0 leather armour a +0 flail (51, -5, D:7) a +0 spear 4 large rocks (52, -4, D:7) a +0 spear (53, -5, D:7) a +0 flail (56, -14, D:7) a +1 flail of draining (57, -13, D:7) a +0 club (57, -11, D:7) a +0 club a +0 robe (57, -10, D:7) a +0 whip a +0 flail (58, -12, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 dagger of draining a +0 leather armour (1, 0, D:8) a +0 dagger a +0 robe (2, -1, D:8) a +0 hand axe (3, -1, D:8) +0 steam dragon scales (5, -2, D:8) a +0 club a scroll of noise (7, -2, D:8) a +0 shortbow (10, 22, D:8) a +0 short sword (11, 22, D:8) a +0 dagger (11, 24, D:8) a +0 dagger a +0 leather armour (22, 34, D:8) a +0 flail a +0 leather armour (22, 35, D:8) a +0 dagger a +0 robe (25, 4, D:8) a book of Weapons (27, 1, D:8) a +0 leather armour (30, 22, D:8) a +0 hand axe 5 stones (31, 22, D:8) a wand of polymorph (14) (31, 33, D:8) a +0 halberd (31, 34, D:8) a +0 flail a +0 spear a +0 ring mail (32, 22, D:8) 10 gold pieces (32, 25, D:8) a +0 shortbow (33, 22, D:8) 6 stones (33, 31, D:8) a +0 whip (33, 36, D:8) a +0 club (34, 22, D:8) a book of the Senses (34, 25, D:8) a +0 flail (35, 19, D:8) 5 javelins (35, 22, D:8) 9 stones (39, 15, D:8) a +0 chain mail (40, 31, D:8) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (40, 32, D:8) a +0 dagger a +0 dagger a +0 robe (43, 27, D:8) a +0 leather armour (43, 28, D:8) a +0 mace (46, 14, D:8) the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. Level 9 of the Dungeon (0, 0, D:9) 7 stones (0, 1, D:9) 7 stones (1, 5, D:9) a +2 mace a +0 robe (4, 1, D:9) a +2 dagger a +0 robe a +0 long sword a +0 robe a +1 mace of freezing a +0 robe (8, 1, D:9) a +0 mace (9, 1, D:9) a scroll of noise (25, -5, D:9) a +0 leather armour (34, 24, D:9) a +0 short sword an orc corpse (36, 25, D:9) a +0 mace an orc corpse the Ecumenical Temple