raph Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -36, D:1) a +0 club (12, -28, D:1) a +0 ring mail (13, -2, D:1) a +0 club (14, -12, D:1) 4 large rocks (46, -47, D:1) a +0 robe (56, -41, D:1) a +0 sling (58, -47, D:1) a +0 chain mail Level 2 of the Dungeon (6, -2, D:2) a +1 vorpal sling (10, 10, D:2) a +0 club (10, 35, D:2) 6 stones (10, 37, D:2) a +0 robe (22, 8, D:2) a +0 dagger a +1 hand axe of venom (49, 0, D:2) a scroll of brand weapon (50, 22, D:2) a scroll of noise (51, 4, D:2) a +0 short sword (52, -10, D:2) a ring of see invisible (52, -7, D:2) a +0 ring mail (64, 13, D:2) a +0 dagger (68, 25, D:2) a scroll of enchant weapon (68, 27, D:2) 9 stones Level 3 of the Dungeon [Shop] Xeqeup's General Store a +0 helmet (49 gold) a lightning rod (4/4) (330 gold) a potion of lignification (33 gold) a scroll of vulnerability (44 gold) a ring of protection from cold (275 gold) a +0 dagger (22 gold) a piece from Xom's chessboard (15/15) (220 gold) (1, 23, D:3) a +0 club (8, 5, D:3) a +0 club (8, 12, D:3) a +0 spear (13, 23, D:3) 2 poisoned darts (15, -30, D:3) a +0 mace (16, -13, D:3) a scroll of noise (16, -1, D:3) a +0 club (17, -19, D:3) a +0 dagger of protection (18, -3, D:3) a +0 leather armour a boomerang a +0 club (23, -4, D:3) a +0 falchion (24, -4, D:3) a +0 club (28, -1, D:3) a +0 dagger (29, -7, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (29, 1, D:3) a +0 mace a +0 ring mail a +0 club (29, 2, D:3) a +0 short sword (30, -1, D:3) a +0 short sword (31, -30, D:3) a +0 falchion (34, 12, D:3) a +0 short sword a +0 ring mail (57, -3, D:3) a +0 whip (57, -1, D:3) a +0 whip (57, 3, D:3) a +0 flail (57, 7, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 2 stones a +0 short sword (2, -2, D:4) an adder corpse (5, -16, D:4) a +0 sling (9, -2, D:4) a scroll of amnesia (12, -9, D:4) a scroll of magic mapping (12, -3, D:4) a +0 flail (13, -3, D:4) a +0 hand axe an orc corpse a quokka corpse (13, 5, D:4) a +0 club a +0 halberd (17, 1, D:4) a +0 flail (18, 1, D:4) a +0 whip of electrocution (still there?) 4 stones (still there?) Level 5 of the Dungeon (0, 0, D:5) 16 gold pieces (2, 11, D:5) a wand of mindburst (16) (3, 8, D:5) 8 gold pieces