raph Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 7, D:1) a +0 mace (2, 16, D:1) a +0 leather armour (11, 53, D:1) a +0 dagger (17, 16, D:1) a +0 dagger 3 stones (20, 6, D:1) a +0 club (21, 5, D:1) a +0 short sword 4 stones (27, 32, D:1) 5 stones (34, 22, D:1) a +0 dagger (34, 40, D:1) a +0 short sword (36, 36, D:1) a +0 short sword (37, 9, D:1) a +0 ring mail (47, 25, D:1) a +0 robe (57, 49, D:1) a +0 dagger 4 stones (60, 42, D:1) a +0 whip Level 2 of the Dungeon [Shop] Idicos's Antique Armour Boutique the +5 robe of Night {Dark Will+ SInv} (1680 gold) It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. the +4 plate armour of Jepifoit {rElec rF+} (1792 gold) rF: It protects you from fire. rElec: It insulates you from electricity. a +0 helmet (126 gold) the +1 leather armour "Xenworhe" {-Tele Rampage rPois rF-} (196 gold) rF: It makes you vulnerable to fire. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. a +2 plate armour of willpower (1120 gold) a +1 ring mail of poison resistance (364 gold) a +0 pair of boots (126 gold) [Shop] Erih's General Store a +2 mace of protection (202 gold) 4 stones (5 gold) a potion of resistance (130 gold) a scroll of blinking (97 gold) a +4 ring of protection (468 gold) a phantom mirror (520 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (11, 11, D:2) 7 stones (23, 24, D:2) a +0 short sword a stone a kobold corpse (28, 14, D:2) a quokka corpse (29, 9, D:2) a rat corpse (31, 6, D:2) a +0 falchion a goblin corpse (35, 6, D:2) a hobgoblin corpse (40, 1, D:2) 4 gold pieces (40, 9, D:2) 3 scrolls of summoning (42, 10, D:2) a +0 dagger (43, -2, D:2) a +0 robe (46, -4, D:2) a staff of fire