raph Level 1 of the Dungeon (0, 0, D:1) +0 ice dragon scales (4, 4, D:1) a +0 club (7, -4, D:1) a +0 quarterstaff (12, -8, D:1) an orb of light (27, -9, D:1) a +0 robe (31, -13, D:1) a +0 whip (34, 5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets a +0 club a +0 hunting sling (9, -9, D:2) a +0 dagger (11, -1, D:2) a +0 dagger (43, -17, D:2) a +0 dagger a +0 hunting sling (49, -9, D:2) a +0 short sword (55, -13, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Jinkotwe's Weapon Emporium a +0 short sword (33 gold) a +0 spear (33 gold) a +0 dagger (22 gold) the +7 hand crossbow "Wuphephe" {freeze, Str+4} (623 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). the +7 quarterstaff "Misimm" {spect, rElec rF+ Str+2 SInv} (818 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 scythe of protection (61 gold) [Shop] Wueciat's Weapon Emporium (Shop contents are unknown) (0, 0, D:3) 22 arrows (2, 13, D:3) 19 sling bullets (3, 2, D:3) a +0 spear (8, 12, D:3) a +0 hand axe an orc corpse (18, 4, D:3) a +0 club (29, 24, D:3) 16 stones (30, 9, D:3) a +0 dagger (still there?) a +0 scale mail (still there?) (30, 16, D:3) a +0 dagger (still there?) a +0 ring mail (still there?) (33, 17, D:3) a human corpse (34, 20, D:3) a rat corpse (34, 21, D:3) a potion of attraction (37, 19, D:3) a +0 scale mail (still there?) a +0 dagger (still there?)