raph Level 1 of the Dungeon (1, 0, D:1) a +0 dagger (3, -19, D:1) a +0 club (16, 6, D:1) a +0 hand axe (24, 7, D:1) a +0 short sword (25, -27, D:1) a +0 club (27, -28, D:1) a +0 club (38, -18, D:1) 25 arrows (46, -14, D:1) a +0 ring mail (51, -21, D:1) a +0 dagger (51, -15, D:1) 3 large rocks (61, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 1, D:2) a +0 flail (21, 7, D:2) a +1 dagger of freezing (23, 8, D:2) 26 arrows (27, -20, D:2) a +0 quarterstaff (33, 2, D:2) a +0 hunting sling (44, -31, D:2) a +0 dagger (44, -20, D:2) 24 bolts Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (3, -4, D:3) a +0 leather armour (11, 12, D:3) a potion of curing (15, 5, D:3) an amulet of faith (15, 7, D:3) a +0 hunting sling (15, 8, D:3) a +0 ring mail (23, 14, D:3) 4 atropa-tipped darts (23, 16, D:3) a +0 club (23, 18, D:3) 13 sling bullets