raph Level 1 of the Dungeon (0, 0, D:1) 17 sling bullets (2, 16, D:1) 16 stones (3, -5, D:1) 14 sling bullets (3, -4, D:1) a +0 vampiric dagger (22, 20, D:1) a +0 dagger (31, 16, D:1) a +0 club (32, -11, D:1) 17 arrows (39, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of electrocution (6, -16, D:2) 14 sling bullets (9, 10, D:2) 25 bolts (14, 0, D:2) 21 stones (20, 11, D:2) a +0 club (27, 1, D:2) a +0 quarterstaff (33, -21, D:2) a +0 dagger (35, 7, D:2) a +0 leather armour (44, -3, D:2) a +0 club 4 stones (48, 8, D:2) 14 stones Level 3 of the Dungeon (1, 13, D:3) a +0 dagger (1, 23, D:3) a +0 long sword (2, 21, D:3) a +0 short sword (11, -9, D:3) a +0 giant club (17, -3, D:3) a +0 falchion (31, -4, D:3) a +0 helmet (31, 0, D:3) a +0 short sword (33, 8, D:3) a +0 pair of gloves (40, -6, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (11, 30, D:4) 20 stones (12, -3, D:4) a potion of degeneration (14, -3, D:4) a scroll of noise (16, 7, D:4) a +0 ring mail a +0 club (16, 9, D:4) a +0 club a +0 leather armour (17, 9, D:4) a +0 hand axe (22, 8, D:4) a +0 leather armour a +0 hand axe (23, 9, D:4) a +0 leather armour a +0 mace (28, 19, D:4) 5 stones a +0 club (29, 11, D:4) a +0 giant club (unseen) (29, 13, D:4) 21 arrows (still there?) a +0 shortbow (still there?) (30, -1, D:4) 11 stones (43, 31, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (0, 26, D:5) a +0 whip (10, -3, D:5) 18 stones (34, 21, D:5) a staff of death (35, 2, D:5) a +0 club a +0 whip (36, 2, D:5) a +0 club (38, 27, D:5) a +2 dire flail of protection a +1 leather armour of cold resistance (39, 1, D:5) a +0 scale mail (43, 15, D:5) a +0 chain mail (44, 6, D:5) a +0 scale mail (54, 9, D:5) a +0 dagger a +0 animal skin Level 6 of the Dungeon (0, 0, D:6) 2 atropa-tipped darts (4, -3, D:6) 14 stones (8, 12, D:6) an adder corpse (11, 18, D:6) 23 sling bullets (17, 7, D:6) a +0 robe (24, -3, D:6) a +0 cloak (37, 6, D:6) 22 bolts Level 7 of the Dungeon (0, 0, D:7) 2 scrolls of torment (2, 7, D:7) a +1 scimitar a +0 robe (3, 7, D:7) a +2 dire flail a +0 robe (4, 7, D:7) a +3 short sword a +0 robe (4, 9, D:7) a +0 great sword a +0 robe (6, -5, D:7) 23 stones (13, 2, D:7) a +0 battleaxe a +0 robe (13, 6, D:7) a +0 dagger a +0 robe a +1 morningstar a +0 robe a +0 long sword a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 mace (6, -24, D:9) a +0 ring mail (8, -9, D:9) a +0 trident (9, -22, D:9) the +9 war axe of the Distant Future {pain, *Noise Drain Fly Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+7). Fly: It grants you flight. *Noise: It may make noises in combat. Drain: It drains your maximum health when unequipped. (9, -2, D:9) a +0 shortbow 22 arrows