raph Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (11, -4, D:1) a +0 dagger a +0 whip 4 stones (14, 32, D:1) 19 arrows (27, 33, D:1) a +0 dagger 5 stones (32, -1, D:1) 19 stones (37, -3, D:1) a +0 club (40, 34, D:1) 14 arrows (41, 23, D:1) 26 arrows (47, 38, D:1) a +0 hand axe (61, 42, D:1) a +0 dagger Level 2 of the Dungeon (3, 13, D:2) 10 stones (8, 11, D:2) a +0 dagger (26, -5, D:2) a +0 dagger a +0 hunting sling 18 stones (27, -10, D:2) the +6 short sword of Wariness {protect, Contam rF+ Will+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. (29, 10, D:2) 24 stones (44, -12, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) 9 arrows (1, -18, D:3) a +0 dagger (7, 3, D:3) 22 bolts (8, 6, D:3) a +0 spear (10, 6, D:3) 21 stones (13, 30, D:3) a +0 mace (17, -14, D:3) 3 datura-tipped darts (20, 21, D:3) a +0 short sword (21, -8, D:3) a +0 dagger (29, -11, D:3) a +0 trident (29, 16, D:3) 18 arrows (30, -12, D:3) a +0 flail a +0 leather armour (30, -11, D:3) a +0 flail (30, 21, D:3) a +0 mace (40, 16, D:3) 28 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (5, 14, D:4) a +0 long sword a +0 robe (5, 15, D:4) a +3 great sword a +0 robe (5, 16, D:4) a +0 great sword a +0 robe (14, 13, D:4) 14 stones (18, 19, D:4) a +0 ring mail (20, 7, D:4) a +0 great sword a +0 robe (21, 7, D:4) a +0 whip a +0 robe (24, 20, D:4) 14 stones (28, 0, D:4) a +0 dagger (29, -8, D:4) 19 arrows (33, 17, D:4) 23 stones (35, 14, D:4) a hobgoblin corpse (39, -14, D:4) a +0 trident a +0 scale mail (41, 15, D:4) a dart slug corpse (44, 14, D:4) a +0 robe (46, -5, D:4) a +0 dagger (52, 3, D:4) 23 stones