raph Level 1 of the Dungeon (9, -39, D:1) a +0 dagger (21, -14, D:1) a +0 hand axe (23, -39, D:1) a +0 spear (27, -6, D:1) 10 arrows (34, -14, D:1) a +0 whip (36, -44, D:1) a +0 club (49, -33, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 5, D:2) a +0 robe (17, -15, D:2) a +0 club (24, 17, D:2) a +0 hand axe (30, -5, D:2) a +0 dagger (30, 16, D:2) a +0 falchion (35, -22, D:2) 18 bolts (37, -1, D:2) a +0 hand axe (38, -2, D:2) a +0 hunting sling a +0 dagger (38, 5, D:2) a +0 leather armour (39, 1, D:2) a +0 dagger Level 3 of the Dungeon (5, -10, D:3) a +1 dagger of electrocution (21, 30, D:3) a +0 whip (24, 22, D:3) a +0 falchion (34, 23, D:3) a +0 rapier (42, -8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (16, -35, D:4) 19 arrows (19, 1, D:4) a +0 short sword of venom (21, -12, D:4) a +0 club (24, -37, D:4) a +0 dagger (26, -39, D:4) a +0 rapier a +0 leather armour (27, 3, D:4) a +0 dagger (31, 2, D:4) a +0 robe (33, -32, D:4) a +0 halberd (33, -30, D:4) a +0 halberd (34, -33, D:4) a +0 flail of protection (34, -32, D:4) a +0 whip (34, -16, D:4) a +0 club (35, -15, D:4) a +0 club (36, -20, D:4) a +0 leather armour (37, -18, D:4) the +5 hand axe of the Jumping Shrike {flame, +Blink rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. +Blink: It lets you blink. (38, -17, D:4) a +1 dagger of venom (40, -17, D:4) a +0 arbalest (46, -19, D:4) 13 bolts (48, -27, D:4) a +0 spear (49, -27, D:4) a +0 club a +0 flail a +0 flail a +0 club a +0 robe a +0 club (49, -22, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, -45, D:5) a +0 dagger (3, -33, D:5) 20 sling bullets (10, 11, D:5) a +0 giant spiked club (11, 4, D:5) 13 sling bullets (16, 0, D:5) a +0 whip (30, -1, D:5) a +0 dagger a +0 ring mail (34, -31, D:5) a +0 short sword a +0 scale mail (35, -7, D:5) a +0 club (38, -47, D:5) a +0 war axe (41, 14, D:5) a +0 flail a +0 leather armour (52, -21, D:5) a +2 falchion of holy wrath (56, -42, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (15, -22, D:6) 23 bolts (16, -5, D:6) a staff of poison (22, -17, D:6) a +0 spear (26, 0, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, 9, D:7) a +3 falchion a +0 robe a +0 dire flail a +0 plate armour (1, 10, D:7) a +0 hand axe (4, -21, D:7) 18 arrows (5, 10, D:7) a +0 dagger a +0 robe (6, -20, D:7) a +0 long sword a +0 robe (6, 7, D:7) a +0 dire flail a +0 robe a +3 hand axe of freezing a +0 robe (6, 8, D:7) a +0 scimitar a +0 leather armour (18, -7, D:7) a +0 war axe (21, -31, D:7) a +0 whip (25, -10, D:7) 15 arrows (27, 24, D:7) a +0 shortbow 13 arrows (33, -5, D:7) a +0 short sword (33, 21, D:7) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, 5, D:8) a +0 club a +0 chain mail (12, -4, D:8) a potion of degeneration (14, 7, D:8) a +0 flail a +0 scimitar a +0 chain mail a +0 flail (16, -11, D:8) a +4 ring of slaying (17, -10, D:8) a potion of degeneration (28, 0, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 leather armour (35, -22, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (1, -1, D:9) a +0 hand axe (2, -3, D:9) 15 arrows a +0 shortbow (2, 0, D:9) a +0 hand axe (3, -2, D:9) a +3 hand axe (16, -3, D:9) a poisoned dart (17, -6, D:9) a shapeshifter corpse (17, -5, D:9) 2 poisoned darts (17, -4, D:9) 2 poisoned darts (still there?) a staff of air (still there?) (17, -3, D:9) a +6 ring of intelligence (17, 7, D:9) a yak corpse (skeletalised by now) a yak skeleton (18, 7, D:9) a yak skeleton a yak skeleton (19, -10, D:9) a staff of earth (still there?) a +0 shortbow (still there?) 21 arrows (still there?) the ring "Liff" {Will+ Int+4} (still there?) [ring of willpower] Int: It affects your intelligence (+4). Will: It increases your willpower. a manticore corpse (still there?) a centaur corpse (still there?) (25, -15, D:9) a +0 scale mail