Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6472984439804567809 30 raph the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 18, 2022. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:53 (1080 turns). raph the Conjurer (Deep Elf Conjurer) Turns: 1080, Time: 00:01:53 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 1/9 EV: 12 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . c - +2 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . f - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -22), repel missiles A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +2 dagger of protection (weapon) Missiles d - 38 stones Armour a - a +0 robe (worn) f - a scarf of repulsion (worn) Jewellery g - a ring of see invisible Scrolls e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} Potions b - 2 potions of flight {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.1 Spellcasting * Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat! You kill the bat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion! The scorpion is almost dead. You feel very sick. The scorpion misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. You die... #.........# ...#.#.#.#.# #.†.....$#.# #..#.#.#... # ### .........# . ... #.#.#.#..# #.#.##( #.......# #.#.. .## #@###.## ##.#.# #.# #......# ####....# #.# ####...# ........###.# #...# ...<.##.<...# #####...##### .....##.#.#.###...........# .....##.#.................. >...###.##..###...........# ....###.##.## #####^..##### There were no monsters in sight! Vanquished Creatures A scorpion (D:2) An adder (D:2) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins A kobold (D:1) 3 quokkas (D:1) 3 bats 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 213 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 256 | D:1 | Found a faded altar of an unknown god. 317 | D:1 | Reached skill level 5 in Conjurations 663 | D:1 | Learned a level 2 spell: Searing Ray 952 | D:2 | Reached XP level 3. HP: 15/19 MP: 5/9 1069 | D:2 | Noticed a scorpion 1080 | D:2 | Killed a scorpion 1080 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, nicolae_ecumenical_lake_church D:2: layout_loops_cross, serial_glass, glass_columns_c, glass_columns_b, chequers_serial_rivers_small_3 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.1 Action || total -------------------------++------- Melee: Dagger || 23 Cast: Magic Dart || 22 Searing Ray || 3 Stab: Sleeping || 2 Armor: Robe || 5 Dodge: Dodged || 13