raph Level 1 of the Dungeon (0, 0, D:1) a +0 club 4 stones (12, 9, D:1) 15 arrows (16, 5, D:1) 22 stones (25, -16, D:1) a +0 chain mail (28, -19, D:1) 21 bolts (31, -9, D:1) 14 bolts (33, -13, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, -1, D:2) a +0 robe (13, -6, D:2) a +0 dagger 5 stones (14, -4, D:2) a +0 scale mail (14, 23, D:2) 23 stones (17, 25, D:2) a +0 hunting sling (19, 13, D:2) a +0 club (21, 30, D:2) the +10 falchion "Uzuz" {vamp, *Rage rC++ rN+ Str+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). rC: It greatly protects you from cold. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (42, 49, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Dioffofoe's Antique Weapon Boutique a +0 hand axe (63 gold) a +0 long sword (73 gold) a +0 whip (52 gold) a +4 morningstar of draining (613 gold) a +0 war axe (73 gold) a +0 rapier (84 gold) a +0 spear (63 gold) a +0 hunting sling (31 gold) a +0 war axe (73 gold) a +2 whip of electrocution (382 gold) (0, 0, D:3) a +0 leather armour (14, 31, D:3) a +1 antimagic mace (15, 23, D:3) 19 stones (32, 19, D:3) a +0 whip 2 stones (32, 35, D:3) 20 stones (38, 34, D:3) a +0 mace (42, 25, D:3) a +0 club (44, 17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (9, 24, D:4) a +0 ring mail (12, 35, D:4) a +0 dagger (13, 59, D:4) a +0 ring mail (14, 18, D:4) a +0 short sword (17, 32, D:4) a +0 quarterstaff (20, 41, D:4) 5 javelins (42, 22, D:4) a +0 shortbow 24 arrows Level 5 of the Dungeon (4, 3, D:5) a +0 chain mail (9, 12, D:5) a +0 dagger (11, -10, D:5) a +0 giant club (14, 31, D:5) a +0 war axe a +0 trident a +0 short sword (14, 36, D:5) a +0 trident a +0 scale mail (15, 31, D:5) a +0 club a +0 leather armour (21, -12, D:5) 8 stones (21, -7, D:5) a +0 short sword (26, 10, D:5) a +0 giant club